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DnD dungeons, crypts, ruins, caves, boss rooms, puzzle chambers, tactical corridors, saved source projects, and PNG export for Roll20, Foundry VTT, print, or sharing.
Design a dungeon encounter map for your next tabletop session. Build rooms and corridors, add terrain and props, align the grid, and export a PNG battle map for VTTs or print.
Quick answer: A dungeon map maker helps Dungeon Masters create rooms, corridors, caves, ruins, and other encounter-scale layouts for tabletop play. RPG Map Editor focuses on browser-based dungeon prep with terrain painting, props, tactical grids, saves, and PNG export.
Open the browser editor, block the room and corridors, add tactical props, and export a PNG before game night.
It is software for building explorable interior or underground spaces where movement, doors, cover, hazards, and the grid need to stay readable. RPG Map Editor exports visual PNG maps; VTT walls, doors, and lights are configured inside Roll20 or Foundry after import.
Free Dungeon Map Maker for D&D remains the core use case: Make a dungeon map for one real session, then save or export it when the layout is playable.
DnD dungeons, crypts, ruins, caves, boss rooms, puzzle chambers, tactical corridors, saved source projects, and PNG export for Roll20, Foundry VTT, print, or sharing.
Full campaign world maps, automated dungeon generation claims, native Foundry scene export, Roll20 dynamic lighting export, walls, doors, or token automation.
Start with the playable footprint first: room entrances, corridor width, cover, hazards, and grid alignment. Add props after the tactical layout works so the map helps the encounter instead of hiding it.
Build readable encounter rooms with entrances, cover, and token space.
Connect rooms with halls that support reveal pacing and movement.
Use broken walls and terrain to create partial cover and sight lines.
Paint organic edges, chokepoints, and rough terrain for underground fights.
Use supported props and stamps for doors, cover, hazards, furniture, and dressing.
Keep square count and grid alignment clear before export.
Export the dungeon as a PNG, upload it as a Roll20 map image or Foundry scene background, and align the platform grid. For print, proof the scale before session day.
Related: Battle map maker online · Foundry VTT PNG workflow · Open browser editor
Open RPGMapEditor, paint the stone floor or cave terrain first, block rooms and corridors, add doors, rubble, pillars, water, traps, or furniture where they affect movement, keep the grid readable, save the dungeon source map, then export a PNG for VTT or print play.
Yes. The Free plan includes core editor tools, PNG export, and up to 3 saved maps, so you can make and keep a small set of dungeon maps without paying.
Yes. PNG export is the current handoff for Roll20, Foundry VTT scene backgrounds, print, and sharing still map images.
Yes. Export a PNG, upload it to Roll20 as map art, and align Roll20's grid to the image.
Yes. Import the PNG as a Foundry scene background and align the grid. Walls, doors, lights, and other Foundry-specific data are not included in the PNG export.
Yes, saving maps requires an account. Free accounts can save up to 3 maps; paid plans may unlock higher limits.
Yes. RPG Map Editor runs in a desktop browser with WebGL2. A Windows app is also distributed through Microsoft Store; Microsoft does not sponsor or endorse RPG Map Editor.