Changelog
What's new
Release notes, improvements, and bug fixes — shipped from the browser to yours.
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Responsive workspace + Tiny Swords starter art
- Sharper responsive marketing pages and starter-map navigation across desktop, tablet, and phone widths.
- Editor top panel now shows the active map, dimensions, tile size, and saved state.
- Forest Ambush now ships with an original bright Tiny Swords-inspired 16×16 atlas, castle pieces, river crossings, and encounter props.
- Read the full website update or view the quick answers.
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Tera templating + fresh web polish
- Every marketing page migrated from raw HTML to Rocket Tera templates with shared nav and footer partials.
- Branded SVG logo + favicon — no more broken assets on first load.
- Login-aware navigation: logged-in users see My Maps and a user pill everywhere.
- Real 404 / error catchers with branded pages.
- Fixed mobile hamburger leaving the menu hidden after resize.
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Two-step Create Map wizard
- Style picker with live preview thumbnails.
- Resolution tabs (Low to Ultra) and aspect-ratio presets with custom grids.
- Autosave snapshots every few seconds during edit.
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Live session overlays (experiment / roadmap)
- Older alpha notes tracked fog-style overlays—we are auditing what actually ships in stable Web builds before repeating claims here.
- Today: rely on PNG exports and manage visibility inside your preferred VTT or table workflow.
- Future session tooling stays on Roadmap until QA signs off.
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Wall drawing & snap
- Multiple wall types: solid, door, window, secret, cavern.
- Snap-to-edge for aligned rooms.
- Double-click to finish a wall sequence.