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NEW RPGMapEditor.com 2.0 · World Studio

Build worlds that live.

Generate a whole fantasy continent in seconds, then shape it. Raise a ridge and the river behind it backs up into a lake. Raise the sea and the coast floods. Rivers, lakes and borders are recalculated after every edit.

Included in the Online Edition (from $3/month), alongside the Classic tile editor. The free map generators still need no account.

Real screen recording in real time: three clips from one session, joined. Watch the full session →
Presets
6 world presetscontinents, pangaea, archipelago, island, highlands, inland sea
Styles
4 map stylesParchment, Atlas, Ink & Quill, Astral, switched instantly
Saves
Versioned savesthe last 20 saves of every world, each downloadable
Table
Player viewfog of war on a second screen, updated as you paint

Two editors · one account

Pick the right tool for the map.

World Studio is new. The Classic tile editor and everything you have made with it stay exactly where they are.

World Studio with a generated continent, the tool rail on the left and the world settings panel on the right
New · World Studio

Whole worlds and regions

For campaign maps, continents and kingdoms. Generated terrain, climate, rivers, realms, roads and names that you sculpt and repaint.

  • Living hydrology: rivers, lakes and borders follow your edits
  • Sea level, temperature, rainfall: live sliders
  • Journey planner: miles and days on foot or horseback
  • PNG export plus .rpgmap project files
The Classic tile editor with a generated city, tile palette, toolbar and editable layers
Classic tile editor

Battle maps, dungeons, tilemaps

For encounter maps and game levels. Tile layers you paint by hand or start from the city and region generators.

  • Layers, autotile, selections and your own tilesets
  • Objects with fields for places and notes
  • Share links for your players
  • PNG, project files and engine starter exports

Same sign-in and the same Online Edition subscription. World Studio worlds and tile maps are listed together in My maps.

A river valley before the edit The same valley after a ridge was raised across it: the river now backs up into a new lake Before After

Two screenshots of the same view, before and after one sculpting stroke. Nothing was retouched or edited by hand.

The living map

Edit the land. The water follows.

Most map editors treat a river as paint. World Studio keeps what you author (elevation, climate, places, roads) separate from what follows from it: lakes, flow, rivers and realm borders. After each edit those are recalculated in a background worker.

  • Sculpt: raise, lower, smooth, flatten, roughen, or weather a slope with local erosion
  • Rivers: hover to see where water would run, click to carve it, or draw your own
  • Borders: drag a capital and its realm re-flows around mountains and rivers
  • Undo for every edit, including sliders

Four art directions

One world, four ways to ink it.

Styles are data, not filters: switching is instant, and sun direction, hatching, paper and realm tint stay adjustable.

Map style
A generated continent in the Parchment style
Parchment
The same continent in the Atlas style
Atlas
The same continent in the Ink and Quill style
Ink & Quill
The same continent in the Astral style
Astral

Saved like it matters

Your world, in every version.

Each save to My maps is kept as its own version. Restoring an old one adds a new version on top, so going back never throws anything away.

The World Studio version history dialog listing two saved versions with download and restore buttons

Never overwritten by surprise

If the same world was saved from another tab or device, you choose: save yours as a new world, replace (theirs stays in history), or load theirs after downloading yours.

Kept in your browser too

Unsaved edits are mirrored to your browser. Close the tab by accident and they are offered back when you reopen the world.

Always yours to download

Any saved version downloads as a .rpgmap file. Deleted worlds can be restored for 30 days, and saved worlds stay downloadable if you cancel.

The World Studio player view window showing the map under fog of war

At the table

Reveal the world as they explore it.

Paint fog of war, then open the Player View on a second screen. Players see only the areas you reveal, names inside the fog stay hidden, and the view updates as you paint.

  • Journey planner: route between two places with distance and days on foot or horseback
  • Hex or square travel grid, minimap and a searchable gazetteer
  • PNG export at up to 6× map resolution, depending on map size and graphics card

Classic tile editor · how it works

Generate it. Then actually edit it.

A generator gives you a starting point. The editor is where it becomes your map.

  1. A generated fantasy city map with walls, districts, a river and a harbour
    1

    Generate a starting map

    Pick a seed, a size and a setting. Coasts, rivers, walls, districts and streets are laid out for you.

  2. The generated city open in RPG Map Editor with separate ground, building, tree, wall and lettering layers
    2

    Edit every tile

    It opens as ordinary tile layers and objects. Paint, erase, hide layers, rename landmarks, undo anything.

  3. RPG Map Editor export panel with PNG and game engine export options
    3

    Export it

    PNG for Roll20, Foundry VTT or print. A project file to keep editing. Starter bundles for game engines.

Free generators

Start from a seed, not a blank grid.

All generators →

Classic tile editor

A real tilemap editor, not a picture.

Generated maps arrive in the same editor you use for hand-made encounters, with the same tools and the same file format.

  • Layers — show, hide, lock, reorder and paint each layer on its own.
  • Tile painting — pencil, stamp brush, fill, rectangle and autotile.
  • Selection — select, copy, cut and paste regions; resize the map from any anchor.
  • Objects with fields — places and landmarks carry names and notes you can edit.
  • Undo, redo and recovery — full history plus local drafts that survive a closed tab.
  • Your own art — import tilesets and mix several atlases in one map.
See every editor feature →
RPG Map Editor with a generated city map, tile palette, toolbar and five editable layers

Export

Take it to the table, or into your game.

Tabletop and VTT

Full-map PNG export for Roll20, Foundry VTT, Owlbear Rodeo or print. Set the grid scale in your VTT after upload.

PNG export guide →

Keep editing later

Save portable project files with every tileset embedded, cloud saves on the Online Edition, or local files on the Offline Edition.

Compare editions →

Game engine starters

Experimental starter bundles — tileset, map data and a loader — for:

  • Unity
  • Godot
  • Phaser
  • Cocos
  • GDevelop
  • Bevy
  • LÖVE
  • Defold
  • Flame

Made with RPG Map Editor

Every image below is unedited generator output. Open a seed to get the same map.

Who it’s for

One map, three kinds of work.

Game masters

Generate the city your players just walked into, mark the inn and the temple, and export a PNG for your VTT before the session ends.

Battle map editor →

Indie game developers

Block out a town or region procedurally, then refine the tile layers and export a starter tilemap for your engine.

Editor features →

Worldbuilders

Generate a region with realms, rivers and named settlements, then zoom into any city with its own districts and landmarks.

Fantasy map generator →

Two editions

Subscribe online, or buy it once.

Online includes World Studio and the Classic tile editor. Offline is the Classic tile editor as a desktop app you keep.

Online Edition

$3/month

  • World Studio, new in 2.0, with versioned saves
  • Classic tile editor in any modern desktop browser
  • Unlimited Classic cloud maps and share links
  • PNG, project and engine exports
Start online

Offline Edition

€14.99 one-time

  • Classic tile editor as a desktop app for Windows and Linux
  • Projects saved to your own disk
  • Works without an internet connection
Get the Offline Edition

Full comparison →

Questions

Before you start.

What is RPG Map Editor?

Two map editors in one account. World Studio, new in RPGMapEditor.com 2.0, generates a whole fantasy world and keeps it consistent while you edit it: raise a ridge and the rivers re-route, raise the sea and the coasts flood. The Classic tile editor builds layered battle maps and tilemaps, with built-in city and region generators. Both export PNG images for tabletop play and virtual tabletops.

What is World Studio?

A browser-based world-map editor. It generates terrain, climate, rivers, lakes, realms, roads and names from a seed, then lets you sculpt land, paint biomes, move capitals and draw roads while rivers, lakes and borders are recalculated. It includes six continent presets, four map styles, a journey planner, fog of war with a separate player view, and PNG export at up to 6x map resolution, depending on map size and your graphics card. World Studio is part of the Online Edition.

Are the generators free?

Yes. The public city, world and dungeon generators run in your browser with no account, and you can download their PNGs. Editing in World Studio or the Classic tile editor is part of the Online Edition subscription; the one-time Offline Edition includes the Classic tile editor.

What's the difference between the Online and Offline editions?

Online is a subscription in your browser. It includes World Studio and the Classic tile editor, cloud saves, World Studio version history, and share links for Classic maps. Offline is a one-time desktop app for Windows and Linux with the Classic tile editor and its generators; it saves to your disk and works without internet. World Studio is not part of the Offline Edition.

Does it work with Roll20 and Foundry VTT?

Yes, as images. Export a PNG from either editor, upload it to Roll20 or Foundry VTT, and set the grid there. Neither editor exports walls, doors or dynamic lighting.

Which game engines can I export to?

The Classic tile editor has experimental starter-bundle exports (tileset, map data and a loader) for Unity, Godot, Phaser, Cocos, GDevelop, Bevy, LÖVE, Defold and Flame. They are independent workflow helpers, not official engine integrations. World Studio exports PNG images and .rpgmap project files.

What happens to my worlds if I cancel?

They stay in My maps. You can download any saved world, including earlier versions, as a .rpgmap file at any time. Opening and saving worlds in World Studio needs an active Online Edition.

Your next world starts with a seed.

Generate one in World Studio and start shaping it, or try the free generators first, no account needed.