Quick answer: The roadmap lists shipped RPG Map Editor capabilities, near-term improvements, and longer-range ideas for browser battle maps, assets, exports, and community workflows. It is directional—not a release calendar. For what you can use today, read features and pricing; for VTT prep, use the Roll20 and Foundry export guides on this site.

How to read this page

The roadmap is directional, not a promise calendar.

RPG Map Editor is already usable for browser-based map creation. The roadmap below separates current capabilities from near-term improvements and longer-range ideas so the page stays useful without pretending exploratory work has shipped.

Best feedback A concrete map-making problem
Public input Forum and feature requests
Current product Features and pricing
Shipped

Available in the current product

These are capabilities or public surfaces that exist today.

  • Browser-based map editor. Create and revise maps in a modern desktop browser.
  • Terrain and stamp workflow. Build maps with painted surfaces, props, assets, labels, and scene composition.
  • Saved maps and account flow. Keep projects in your account with clear Free and Studio limits.
  • PNG export for play. Export images for VTT uploads, table handouts, or prep notes.
  • Public pages and examples. Use asset packs and the showcase to understand current workflows.
  • Curated forum. The forum supports community questions and feature requests with moderation.
In progress

Near-term improvements

These areas are being improved without claiming a specific launch date.

  • Editor performance and reliability. Keep common paint, stamp, save, and reopen flows smooth as maps grow.
  • Better examples and documentation. Add stronger map examples, tutorials, and support content for real DMs.
  • Asset workflow polish. Make it easier to find, place, and reason about map assets during session prep.
  • Onboarding clarity. Help new users reach their first saved and exported map faster.
  • Forum curation. Keep the public community useful without opening low-quality UGC to search engines.
  • VTT-friendly workflow improvements. Improve the image-export and handoff process while keeping claims conservative.
Exploring

Ideas under consideration

These are possible directions, not promises or release dates.

  • More asset packs. Expand useful terrain, prop, and scene-building content over time.
  • Advanced export options. Explore richer handoff formats after PNG workflows are reliable.
  • Map templates. Help users start common encounters such as taverns, caves, ruins, villages, and ambushes.
  • Community showcases. Highlight useful map examples only when moderation and quality controls are ready.
  • Collaboration. Consider shared workflows after the single-user editor is dependable.
  • Creator marketplace. Explore marketplace concepts only after licensing, moderation, payments, and support are ready.
Prioritization

How roadmap decisions are made.

A feature moves up when it clearly improves map quality, reduces prep friction, supports retention, fits the technical architecture, and solves a repeated user problem.

User demand

Specific reports from the forum and feature requests matter more than vague popularity guesses.

Technical difficulty

Work that touches rendering, persistence, billing, moderation, or exports is sequenced carefully so user maps are not put at risk.

Creator workflow value

Features should help DMs build, revise, export, or share better maps, not just add noise to the interface.

Want to influence the roadmap?

Describe the map you were trying to make, where the workflow slowed down, and whether the issue affects one session or every campaign.

FAQ

Roadmap FAQ

Is the roadmap guaranteed?

No. The roadmap is a public direction document, not a promise of exact dates or final scope. Priorities can change when user feedback or technical risk changes.

How can I suggest a feature?

Use the community forum or the feature requests category to describe the map-making problem you want solved and how often it affects your prep.

Are roadmap features paid?

Not automatically. Pricing decisions depend on server cost, support cost, and how the feature fits Free and Studio workflows.

What is currently available?

The current product includes browser-based map creation, terrain and stamp workflows, saved maps, PNG exports, pricing/free-tier limits, public marketing pages, and a curated forum.

Will VTT workflows improve?

That is one of the planned directions. Today, keep expectations conservative: export PNGs, verify grid alignment in your VTT, and watch the roadmap for richer handoff work.