Step 1
Design tactical scenes around squares, terrain, props, and player readability.
Roll20 map maker
Create gridded battle maps in RPG Map Editor, export the image, then upload and align it in Roll20 for your session.
Browser-based, fast start, export-focused.
RPG Map Editor is independent and is not affiliated with or endorsed by Roll20.
Practical workflow
Design tactical scenes around squares, terrain, props, and player readability.
Export image files for Roll20 map uploads.
Keep your editable map saved for encounter revisions and reused locations.
Use pixel-per-square planning before import so Roll20 grid alignment is easier.
Use cases
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Related: Roll20 map maker · Roll20 export guide · Foundry VTT export guide · Pricing
FAQ
Yes. Export a PNG, upload it to Roll20 as a map image, then align Roll20’s grid to match the image.
No. RPG Map Editor is an independent map-making tool and is not affiliated with or endorsed by Roll20.
Pick a square count for the encounter, then export at a consistent pixels-per-square value. Many Roll20 setups start around 70 or 140 pixels per square.
No. Use the exported image as the base map, then add walls, doors, lighting, and fog in Roll20.
Start now
Open the browser editor, sketch the playable space, and export when the encounter is ready.