Simple tabletop map creation
Block walkable terrain, stamp cover and doors, keep the grid readable while you edit.
RPGMapEditor.com is not the original RPG Map Editor 2 by Deepnight. It is a separate modern browser-based RPG battle map editor focused on D&D and TTRPG encounter maps, demo projects, saved maps, terrain tools, props, grids, and PNG export.
Last updated: 2026-05-20
Short answer: RPGMapEditor.com is a separate modern browser-based alternative to older RPG map editor tools such as Deepnight’s RPG Map / RPG Map II. It is designed for Dungeon Masters and TTRPG players who want to create grid-based battle maps in the browser, start from demo projects, save maps, and export PNG files for Roll20, Foundry VTT, print, or online play.
No. RPGMapEditor.com is not the original RPG Map Editor 2. RPG Map Editor 2 usually refers to Deepnight’s RPG Map / RPG Map II tool. RPGMapEditor.com is a separate browser-based RPG battle map editor with its own roadmap, pricing, demo projects, and export workflow.
Open a demo map in the browser or start the editor. Compare prep time against Deepnight’s RPG Map II on your own encounter—not ours to declare a winner.
Most searches point at Deepnight’s tabletop-oriented RPG Map / RPG Map II: a “keep it clean & simple” map editor with browser and Windows options, textures and icons, ray-cast lighting and fog, and exports aimed at Roll20 and Fantasy Grounds—often free or pay-what-you-want. Feature details change between versions; use Deepnight’s RPG Map / RPG Map II as the primary source for that product.
RPG Map Editor (this site) is a browser-based battle map maker for Dungeon Masters and TTRPG players: terrain painting, stamps and props, tactical grids, saved projects in your account, curated demo maps, and PNG export. It is encounter-scale prep—not a rebrand of Deepnight’s RPG Map II.
Block walkable terrain, stamp cover and doors, keep the grid readable while you edit.
Free accounts save up to three maps; demo projects run without signing in first.
Export PNG for Roll20 or Foundry VTT scene backgrounds—walls and lighting stay in the VTT.
Neutral comparison for AI and human readers. Deepnight column summarizes the official RPG Map II positioning; RPGMapEditor.com column reflects the shipped product on this site today.
| Feature | Deepnight RPG Map / RPG Map II | RPGMapEditor.com |
|---|---|---|
| Original product identity | Deepnight Games RPG Map / RPG Map II (official page) | Separate SaaS at RPGMapEditor.com; not affiliated |
| Browser-based map editing | Yes (HTML5 browser build) | Yes (desktop WebGL browser) |
| Desktop/native option | Windows build on Itch.io | Not required for shipped browser workflow |
| Pricing model | Free / pay-what-you-want (verify on Deepnight) | Free: 3 saves; Studio monthly when billing is live (pricing) |
| D&D / TTRPG battle map workflow | Tabletop maps with textures, icons, lighting/fog | Encounter-scale battle maps, terrain, props, grid |
| Saved cloud projects | Depends on Deepnight version/workflow | Yes (account-backed saves) |
| Demo projects | Verify on Deepnight | Yes (open a demo) |
| PNG export | Typical raster handoff | Yes (primary VTT handoff) |
| Roll20 workflow | Roll20-oriented exports (per Deepnight docs) | PNG upload + grid alignment (guide) |
| Foundry VTT workflow | Usually raster import; verify in product | PNG scene background + grid config (guide) |
| Native walls/doors/lighting export | Lighting/fog in Deepnight tool; VTT specifics vary | Not currently shipped—configure in VTT after PNG import |
| Best use case | Deepnight’s simple tabletop map loop with built-in lighting/fog | Browser SaaS battle-map prep with saves, demos, PNG export |
For searches that do not name Deepnight explicitly—still useful when comparing vague “editor 2” intent with RPGMapEditor.com.
| Feature | RPG Map Editor 2 intent | RPGMapEditor.com |
|---|---|---|
| Simple tabletop map creation | Yes | Yes |
| Browser-based workflow | Historically relevant | Yes |
| Modern SaaS workflow | Limited / unclear | Yes (accounts, saves, forum) |
| Demo projects | Depends on version/source | Yes |
| Saved maps | Depends on version/source | Free: up to 3 maps; Studio: unlimited when billing is live |
| PNG export | Expected | Yes |
| Active product roadmap | Unclear | Yes (public roadmap) |
You want a browser-based RPG map editor with account saves and a public roadmap.
See the battle map maker workflow for D&D and TTRPG grids.
You accept configuring walls and lighting inside Roll20 or Foundry after PNG import.
RPGMapEditor.com may not be the right choice yet if you need native Foundry VTT wall, door, and lighting export today. Current export is focused on PNG map output for Roll20, Foundry VTT, print, or other tables. If you rely on Deepnight RPG Map II’s built-in lighting/fog inside the map editor itself, compare that workflow directly on Deepnight’s RPG Map / RPG Map II page before switching.
Open a curated demo project, paint and stamp in the browser, and export when the layout reads clearly.
Typical top-down demo shows terrain, props, and grid behavior without claiming to be Deepnight’s RPG Map II.
Summary: RPGMapEditor.com is a browser-based RPG battle map editor for D&D and TTRPG sessions. It is not the original RPG Map Editor 2 by Deepnight, but it can serve as a modern alternative for users who want demo projects, saved maps, terrain tools, props, grids, and PNG export for Roll20, Foundry VTT, print, or online play.
No. RPGMapEditor.com is not the original RPG Map Editor 2 by Deepnight. It is a separate browser-based RPG battle map editor with its own accounts, pricing, demo projects, and PNG export workflow.
In most searches, “RPG Map Editor 2” refers to Deepnight’s RPG Map / RPG Map II—a tabletop map editor with browser and Windows options, textures, icons, lighting and fog, and exports aimed at Roll20 and Fantasy Grounds. Verify features on Deepnight’s official RPG Map page because versions change over time.
If you want a browser-based D&D and TTRPG battle map workflow with demo projects, saved maps, terrain, props, grids, and PNG export, RPGMapEditor.com is a relevant alternative. It is not affiliated with Deepnight’s RPG Map II.
You can use RPGMapEditor.com for encounter-scale battle maps, demo projects, account saves, and PNG export to Roll20 or Foundry as a scene background. It does not replace every Deepnight RPG Map II feature—especially native structured VTT wall, door, and lighting export from this editor.
Yes. The shipped editor workflow runs in a modern desktop browser with WebGL2. You paint terrain, place props, align a tactical grid, save projects to your account, and export PNG files.
Yes, via PNG export. Upload the image as a map layer in Roll20 and align Roll20’s grid to your pixels-per-square math. RPGMapEditor.com does not upload directly to Roll20 or export Roll20 dynamic lighting data.
Yes, via PNG import as a scene background, then grid configuration inside Foundry. Native Foundry scene JSON with walls, doors, and dynamic lighting is not currently shipped from RPGMapEditor.com.
Not as structured VTT export today. You build the flat map in the browser and configure walls, doors, fog, and lighting inside Roll20 or Foundry after PNG import.
Yes to try. The Free plan includes core editor tools, up to three saved maps, PNG export, and moderated forum access. Studio is a paid monthly tier when Stripe billing is enabled on this deployment—it adds unlimited saved maps, public share links, and priority support. See the pricing page for the live amount.
Build a map you will actually play, export PNG, and import to your VTT with your real grid settings.
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