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Quick answer

RPGMapEditor.com is a separate browser-based alternative for users searching for RPG Map Editor 2-style battle map creation. It is not affiliated with Deepnight and focuses on saved D&D and TTRPG battle maps with grid tools, props, and PNG export.

Editor access requires an account and a paid plan: the Online subscription or the €14.99 one-time Offline Edition. Compare plans.

RPGMapEditor.com is independent and is not affiliated with or endorsed by Deepnight.

Create

What you can create

Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.

Separate browser editor

RPGMapEditor.com is not Deepnight RPG Map Editor 2. It is a separate browser-based battle map maker with its own account, save, and export workflow.

D&D and TTRPG battle maps

Create encounter-scale rooms, roads, ruins, caves, taverns, and outdoor set pieces rather than world or region maps.

Terrain, stamps, and props

Paint broad terrain first, then place doors, tables, rocks, trees, cover, and other props that make the map playable.

Saved maps and PNG export

Editor access requires an account and a paid subscription. See pricing for current plans.

Included in the editor

  • Product category: browser-based battle map maker.
  • Primary users: Dungeon Masters, Game Masters, TTRPG players, Roll20 users, and Foundry VTT users.
  • Core actions: create a map, paint terrain, place props, add grid and text, save, and export PNG.
  • Current output: saved browser map/project and PNG battle map.
  • Editor access requires an account and a paid subscription. See pricing for current plans.

Current limitations

  • Not intended for full world, regional, or city cartography as the main output.
  • Not a mobile-first drawing workflow.
  • No direct Roll20 upload, native Foundry scene JSON, walls, doors, lighting, or Universal VTT export today.
  • Editor access requires a paid subscription.

Try it on a real map

Open the editor, make one focused encounter-scale map, save it, then export once to see whether the workflow fits your table.

Workflow

How it works

The same six steps whether you are building a dungeon, a wilderness ambush, or a tavern brawl. The details change by map type; the workflow does not.

Choose map size

Pick columns, rows, and grid scale from the encounter footprint before decorating.

Paint terrain

Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.

Add props and stamps

Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.

Add grid and text

Keep movement readable and add labels only when they clarify the session.

Save map

Save the editable source map to return later. Editor access requires a paid subscription.

Export PNG

Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.

Start your map now

Pick a map size, block out the terrain, and you will have a playable layout in minutes. Save or export it when the tactical read looks right.

Tradeoffs

Comparison and tradeoffs

Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.

Factor RPGMapEditor.com Tradeoff
Best output Encounter-scale battle maps with terrain, props, grid, saved source, and PNG export World maps, illustrated cartography, or VTT automation may need another tool
Install model Browser-based editor workflow Some workflows require desktop apps, local asset packs, or VTT-specific setup
VTT handoff PNG export for Roll20, Foundry VTT, print, projection, or notes Structured walls, doors, lighting, tokens, or packages remain VTT-side unless a tool ships them
Fit

Best for / Not best for

RPGMapEditor.com is built for playable encounter maps. If the job below is not yours, a different tool will serve you better.

Best for

  • DMs and GMs who need a battle map for an upcoming session.
  • Browser-first prep with saved maps, grid, stamps, props, text, and PNG export.
  • Users who want to test one real encounter before upgrading.

Not best for

  • World, region, or city cartography as the main deliverable.
  • Native Foundry walls, doors, lights, Roll20 dynamic lighting, or Universal VTT packages today.
  • Mobile-first drawing or a fully offline desktop workflow.
Export

Export and use workflow

PNG handoff, not Deepnight compatibility The honest handoff today is a saved RPGMapEditor.com source map plus a PNG image. Roll20 and Foundry setup still happens inside those platforms.

  1. Save the editable source map before exporting so you can revise rooms, props, and terrain later.
  2. Export PNG as the current VTT, print, and sharing handoff.
  3. Upload the PNG to Roll20 or Foundry, or use it as a print/projection reference, then verify grid scale before play.

Test one export before game night

Export a PNG, import it into your usual table or VTT setup, and check grid readability before a session depends on it.

FAQ

RPG Map Editor 2 Alternative for Browser Battle Maps FAQ

The questions DMs usually ask before starting a map like this.

Is RPGMapEditor.com the same as RPG Map Editor 2?

No. RPGMapEditor.com is not the original RPG Map Editor 2 by Deepnight. It is a separate browser-based RPG battle map editor with its own accounts, pricing, and PNG export workflow.

What is RPG Map Editor 2?

In most searches, “RPG Map Editor 2” refers to Deepnight’s RPG Map / RPG Map II—a tabletop map editor with browser and Windows options, textures, icons, lighting and fog, and exports aimed at Roll20 and Fantasy Grounds. Verify features on Deepnight’s official RPG Map page because versions change over time.

What is the best RPG Map Editor 2 alternative?

If you want a browser-based D&D-style and TTRPG battle map workflow with saved maps, terrain, props, grids, and PNG export, RPGMapEditor.com is a relevant alternative. It is not affiliated with Deepnight’s RPG Map II.

Can I use RPGMapEditor.com instead of RPG Map Editor 2?

You can use RPGMapEditor.com for encounter-scale battle maps, account saves, and PNG handoff to Roll20 or Foundry as a scene background. It does not replace every Deepnight RPG Map II feature—especially native structured VTT wall, door, and lighting export from this editor.

Does RPGMapEditor.com work in the browser?

Yes. The shipped editor workflow runs in a modern desktop browser with WebGL2. You paint terrain, place props, align a tactical grid, save projects to your account, and export PNG files.

Does RPGMapEditor.com export to Roll20?

Yes, via PNG export. Upload the image as a map layer in Roll20 and align Roll20’s grid to your pixels-per-square math. RPGMapEditor.com does not upload directly to Roll20 or export Roll20 dynamic lighting data.

Does RPGMapEditor.com export to Foundry VTT?

Yes, via PNG import as a scene background, then grid configuration inside Foundry. Native Foundry scene JSON with walls, doors, and dynamic lighting is not currently shipped from RPGMapEditor.com.

Does RPGMapEditor.com support walls, doors, or dynamic lighting?

Not as structured VTT export today. You build the flat map in the browser and configure walls, doors, fog, and lighting inside Roll20 or Foundry after PNG import.

Is RPGMapEditor.com free?

RPG Map Editor requires paid access. See pricing for current plan features.

What is RPGMapEditor.com?

RPGMapEditor.com is a browser-based battle map maker for D&D and tabletop RPG sessions. It helps users paint terrain, place props, add grids and text, save maps, and export PNG images.

Who is it for?

It is for Dungeon Masters, Game Masters, TTRPG players, Roll20 users, Foundry VTT users, and fantasy map creators who need encounter-scale battle maps.

Can I make maps in the browser?

Yes. The editor runs in a modern desktop browser with WebGL2, so the normal workflow does not require installing a desktop map app.

Is it free?

No. Editor access requires a paid subscription. See pricing for current plans.

Can I export PNG maps?

Yes. PNG export is the current practical handoff for VTT upload, print, projection, and campaign notes.

Can I use maps in Roll20?

Yes. Export a PNG, upload it to Roll20 as map-layer art, set page dimensions, and align Roll20's grid there.

Can I use maps in Foundry VTT?

Yes. Export a PNG and use it as a Foundry VTT scene background, then set grid size and origin in Foundry.

Is it better for battle maps or world maps?

RPGMapEditor.com is better for encounter-scale battle maps. It is not positioned as a full world, region, or city cartography suite.

Can I save maps and return later?

Paid subscribers can save source maps. See pricing for current plans and features.

What is the fastest way to start?

Open the editor, choose a small map size, paint broad terrain, add only tactical props, check the grid, save, and export PNG.

Make the map

Open the editor, build the encounter you were planning, save it, and export a PNG when it is ready for your table.