Separate browser editor
RPGMapEditor.com is not Deepnight RPG Map Editor 2. It is a separate browser-based battle map maker with its own account, save, and export workflow.
RPGMapEditor.com is not Deepnight RPG Map Editor 2 and is not affiliated with Deepnight. It is a separate browser-based battle map maker for D&D and TTRPG players who want saved maps, tactical grids, stamps, props, and PNG export.
Use this page when you are comparing the older RPG Map Editor 2 search intent with a modern browser workflow: open the editor, create a map, save it, export a PNG, and configure Roll20 or Foundry VTT after import.
RPGMapEditor.com is a separate browser-based alternative for users searching for RPG Map Editor 2-style battle map creation. It is not affiliated with Deepnight and focuses on saved D&D and TTRPG battle maps with grid tools, props, and PNG export.
RPGMapEditor.com is independent and is not affiliated with or endorsed by Deepnight.
Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.
RPGMapEditor.com is not Deepnight RPG Map Editor 2. It is a separate browser-based battle map maker with its own account, save, and export workflow.
Create encounter-scale rooms, roads, ruins, caves, taverns, and outdoor set pieces rather than world or region maps.
Paint broad terrain first, then place doors, tables, rocks, trees, cover, and other props that make the map playable.
Use a free account for up to three saved maps, keep the source editable, and export PNG for Roll20, Foundry VTT, print, or notes.
Open the editor, make a focused encounter-scale map, save the source, then export once to see whether the workflow fits.
This is the same practical sequence for core pages, comparison pages, VTT workflows, and template-style pages. The details change by map type, but the activation path stays measurable.
Pick columns, rows, and grid scale from the encounter footprint before decorating.
Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.
Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.
Keep movement readable and add labels only when they clarify the session.
Save the editable source map to return later. Free accounts can save up to 3 maps.
Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.
Move from research to a concrete map. A saved or exported map is the useful validation point.
Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.
| Factor | RPGMapEditor.com | Tradeoff |
|---|---|---|
| Best output | Encounter-scale battle maps with terrain, props, grid, saved source, and PNG export | World maps, illustrated cartography, or VTT automation may need another tool |
| Install model | Browser-based editor workflow | Some workflows require desktop apps, local asset packs, or VTT-specific setup |
| VTT handoff | PNG export for Roll20, Foundry VTT, print, projection, or notes | Structured walls, doors, lighting, tokens, or packages remain VTT-side unless a tool ships them |
The goal is trust, not overclaiming. Use RPGMapEditor.com when the current browser and PNG workflow matches the job; choose another workflow when it does not.
PNG handoff, not Deepnight compatibility The honest handoff today is a saved RPGMapEditor.com source map plus a PNG image. Roll20 and Foundry setup still happens inside those platforms.
Export one PNG, import it into your actual table workflow, and check grid readability before a session depends on it.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
These are the natural next questions a DM, VTT user, or comparison shopper usually needs answered before opening the editor.
RPGMapEditor.com is a browser-based battle map maker for D&D and tabletop RPG sessions. It helps users paint terrain, place props, add grids and text, save maps, and export PNG images.
It is for Dungeon Masters, Game Masters, TTRPG players, Roll20 users, Foundry VTT users, and fantasy map creators who need encounter-scale battle maps.
Yes. The editor runs in a modern desktop browser with WebGL2, so the normal workflow does not require installing a desktop map app.
Yes. Free accounts can use core editor tools, export PNG, access the forum, and save up to 3 maps.
Yes. PNG export is the current practical handoff for VTT upload, print, projection, and campaign notes.
Yes. Export a PNG, upload it to Roll20 as map-layer art, set page dimensions, and align Roll20's grid there.
Yes. Export a PNG and use it as a Foundry VTT scene background, then set grid size and origin in Foundry.
RPGMapEditor.com is better for encounter-scale battle maps. It is not positioned as a full world, region, or city cartography suite.
Yes. Signed-in users can save editable source maps and return later; Free accounts can save up to 3 maps.
Open the editor, choose a small map size, paint broad terrain, add only tactical props, check the grid, save, and export PNG.
No. RPGMapEditor.com is not the original RPG Map Editor 2 by Deepnight. It is a separate browser-based RPG battle map editor with its own accounts, pricing, and PNG export workflow.
In most searches, “RPG Map Editor 2” refers to Deepnight’s RPG Map / RPG Map II—a tabletop map editor with browser and Windows options, textures, icons, lighting and fog, and exports aimed at Roll20 and Fantasy Grounds. Verify features on Deepnight’s official RPG Map page because versions change over time.
If you want a browser-based D&D-style and TTRPG battle map workflow with saved maps, terrain, props, grids, and PNG export, RPGMapEditor.com is a relevant alternative. It is not affiliated with Deepnight’s RPG Map II.
You can use RPGMapEditor.com for encounter-scale battle maps, account saves, and PNG handoff to Roll20 or Foundry as a scene background. It does not replace every Deepnight RPG Map II feature—especially native structured VTT wall, door, and lighting export from this editor.
Yes. The shipped editor workflow runs in a modern desktop browser with WebGL2. You paint terrain, place props, align a tactical grid, save projects to your account, and export PNG files.
Yes, via PNG export. Upload the image as a map layer in Roll20 and align Roll20’s grid to your pixels-per-square math. RPGMapEditor.com does not upload directly to Roll20 or export Roll20 dynamic lighting data.
Yes, via PNG import as a scene background, then grid configuration inside Foundry. Native Foundry scene JSON with walls, doors, and dynamic lighting is not currently shipped from RPGMapEditor.com.
Not as structured VTT export today. You build the flat map in the browser and configure walls, doors, fog, and lighting inside Roll20 or Foundry after PNG import.
Yes to try. The Free plan includes core editor tools, up to three saved maps, PNG export, and moderated forum access. Studio is a paid monthly tier when Stripe billing is enabled on this deployment—it adds unlimited saved maps, public share links, and priority support. See the pricing page for the live amount.
Turn this search into a measurable product action: open the editor, create the map, save it, export PNG, and return when the session changes.