Battle-ready grids
Set up a readable battle grid, keep scale consistent, and build encounters that play well at a glance.
Create encounter-ready D&D maps in your browser: paint terrain, place stamps, set grids, save projects, and export PNG snapshots for tabletop or virtual play.
Quick answer: A D&D map maker helps Dungeon Masters build encounter-ready maps with terrain, props, grids, and exports tuned for virtual or in-person play. RPG Map Editor runs in the browser: paint the playable space, stamp tactical props, align a grid, save projects to your account, and export PNG files sized for Roll20 or Foundry import.
Paint terrain, place stamps, align a tactical grid, save projects to your account, and export PNG snapshots for Roll20, Foundry VTT, or in-person play. No installer — runs in a modern desktop WebGL browser.
RPG Map Editor is a browser-based D&D map maker for dungeon masters who want fast prep, saved projects, and clean exports. The Free plan includes 3 saved maps; Studio targets unlimited saved maps and public share links when billing is live.
Set up a readable battle grid, keep scale consistent, and build encounters that play well at a glance.
Paint floors, water, grass, cave edges, and paths quickly when you need a map in minutes, not hours.
Place doors, props, obstacles, and encounter markers so players immediately understand the space.
Ambushes, boss arenas, taverns, bridges, and tactical set pieces. Start here if your D&D sessions use minis or a VTT grid.
Rooms, corridors, doors, hazards, secret passages, and encounter zones — designed for exploration and combat pacing.
Overland locations, villages, ruins, caves, camps, and travel encounters. Good for campaign prep and “where are we?” scenes.
Most fifth-edition style combat assumes a 5-foot grid: each square is five feet on a side. Pick a square footprint that matches the fight—tight tavern brawl versus boss arena—then keep export pixels aligned to your VTT’s pixels-per-square so movement and range templates stay trustworthy.
20×20 to 40×30 squares cover many tables; larger fights trade file size for freedom of movement. See the D&D battle map size guide for feet and pixel math.
Paint playable floors first, stamp props that change tactics second, reconcile the grid, export PNG—repeat weekly until the muscle memory sticks.
Indoors: doors, furniture lanes, tight corners. Outdoors: trees, rocks, elevation cues, longer lanes. Both still start with terrain blocking.
Tutorial: How to make a D&D battle map · RPG Map Editor features
The fastest workflow is: build the scene, lock in grid readability, iterate with stamps/props as needed, then export an image you can drop into your VTT or print for the table.
Export PNG for VTTs and handouts. Keep a consistent grid and map scale so measurements are predictable.
Use layers, shapes, and labels to keep maps readable. The goal is “players understand the space,” not decorative overload.
Use separate drafts or overlays so you control what flattening/export shares with the table—or bring maps into your VTT and handle reveals inside the platform.
VTT guides: Roll20 battle map export · Foundry VTT battle map export · Battle map size guide
If you’re evaluating tools, focus on your session workflow: saved editable projects, encounter readability, grid prep, and exports that fit your VTT. If you need a broader art-focused workflow, verify feature fit before switching.
See a plain, no-hype comparison and pick the best tool for your style of map making.
Need more stamps and content? See asset packs. Want plan limits? See pricing.
Yes. The Free plan includes core editor tools and up to 3 saved maps. Upgrade only if you need unlimited saved maps or public share links.
No. RPG Map Editor runs in the browser. Create maps on desktop and export images for your game.
You can export images and use them as VTT maps or table handouts. Always verify your grid settings and scale inside your VTT.
Roll20 cares about pixels per square after import. Common setups use 70 px per square for standard clarity or 140 px for sharper tokens; match your map export dimensions so the image grid lines up with Roll20’s grid overlay.
With terrain-first blocking, a focused stamp pass, and early grid checks, many skirmish rooms land in 10–30 minutes once the rhythm is familiar—then export PNG for play.
Each square usually represents five feet. A 20×20-square map is roughly 100×100 feet of tactical space; multiply squares by five to think in feet, then multiply squares by your VTT pixels-per-square for export width and height.
Indoors needs door widths, furniture lanes, and tight corners for line of sight. Outdoors needs cover lines, elevation cues, and longer movement paths—block terrain first in both cases before dense props.
Create an account, open the editor, and start with a simple scene: one encounter space, clear cover, and a readable grid.