70 px per square
Common default feel on many monitors.
Pick PNG dimensions that match Roll20’s grid, export from RPG Map Editor, import the image, then align cells—without fighting scale drift mid-session.
Quick answer: For Roll20, battle maps usually work best when exported as PNG files with a consistent pixels-per-square value such as 70 or 140 pixels per grid square. RPG Map Editor helps you create a map, align the grid, export the PNG, and import it into Roll20 as a playable encounter map.
Roll20 measures imported maps against its grid cell size. Formula: export width = columns × pixels per square, export height = rows × pixels per square.
Common default feel on many monitors.
Sharper tokens and zoom headroom; larger files.
Roll20 supports alternate grids; your export still needs clean geometry. Verify in Roll20 after import—do not assume automatic detection from art alone.
| Map size (squares) | At 70 px/sq | At 140 px/sq |
|---|---|---|
| 20 × 20 | 1400 × 1400 px | 2800 × 2800 px |
| 30 × 30 | 2100 × 2100 px | 4200 × 4200 px |
| 40 × 30 | 2800 × 2100 px | 5600 × 4200 px |
When total pixels are not divisible by square count, Roll20 cannot land a perfect cell boundary—rounding errors stack across the map.
Art with a heavy baked grid plus Roll20’s overlay can moiré or confuse players. Prefer one source of truth.
Always manually verify a few squares on each axis after import.
Match pixels per square to Roll20’s grid after import—70 px per square is a common default; 140 px per square yields sharper art at larger file sizes. Export width and height should be multiples of your chosen pixels per square times map width and height in squares.
No. You export a PNG from the editor, download it, then upload that file as a map image in Roll20 and align the Roll20 grid to the artwork.
Usually the image pixel dimensions do not match Roll20’s configured cell size, or the art grid is not square to the image edges. Re-export with clean square dimensions or adjust Roll20’s scale and offset until squares line up.
Yes—Roll20 handles fog and dynamic lighting on top of the imported image. Build the base map as a flat PNG, then add walls and lighting inside Roll20.
Size maps before export, compare Foundry workflow, or jump into encounter-focused tooling.
Docs: Export your map · simple tabletop map editor · Pricing: Pricing · Features: Features