Quick answer

RPGMapEditor.com is a free browser-based map maker for RPG, fantasy, dungeon, and battle maps. It supports terrain, props, grids, saved maps, and PNG export; Free accounts can save up to 3 maps.

Account policy: new accounts need an active Studio subscription ($3/month) to use the editor. Accounts created before Aug 21, 2026 keep their free plan. Details on the pricing page.

Create

What you can create

Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.

Immediate browser start

Open the editor and make a map in a modern desktop browser without installing a separate app.

Free saved-map path

The Free plan includes core editor tools, PNG export, forum access, and up to three saved maps.

RPG and fantasy maps

Create battle maps, dungeon rooms, outdoor encounters, ruins, taverns, roads, and other playable tabletop scenes.

PNG output

Export a flat PNG for Roll20, Foundry VTT, print, projection, or campaign notes after the map is readable.

Included in the editor

  • Product category: browser-based battle map maker.
  • Primary users: Dungeon Masters, Game Masters, TTRPG players, Roll20 users, and Foundry VTT users.
  • Core actions: create a map, paint terrain, place props, add grid and text, save, and export PNG.
  • Current output: saved browser map/project and PNG battle map.
  • Free account limit: up to 3 saved maps.

Current limitations

  • Not intended for full world, regional, or city cartography as the main output.
  • Not a mobile-first drawing workflow.
  • No direct Roll20 upload, native Foundry scene JSON, walls, doors, lighting, or Universal VTT export today.
  • Free accounts can save up to 3 maps.

Try it on a real map

Open the editor, make one focused encounter-scale map, save it, then export once to see whether the workflow fits your table.

Workflow

How it works

The same six steps whether you are building a dungeon, a wilderness ambush, or a tavern brawl. The details change by map type; the workflow does not.

Choose map size

Pick columns, rows, and grid scale from the encounter footprint before decorating.

Paint terrain

Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.

Add props and stamps

Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.

Add grid and text

Keep movement readable and add labels only when they clarify the session.

Save map

Save the editable source map to return later. Free accounts can save up to 3 maps.

Export PNG

Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.

Start your map now

Pick a map size, block out the terrain, and you will have a playable layout in minutes. Save or export it when the tactical read looks right.

Tradeoffs

Comparison and tradeoffs

Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.

Factor RPGMapEditor.com Tradeoff
Best output Encounter-scale battle maps with terrain, props, grid, saved source, and PNG export World maps, illustrated cartography, or VTT automation may need another tool
Install model Browser-based editor workflow Some workflows require desktop apps, local asset packs, or VTT-specific setup
VTT handoff PNG export for Roll20, Foundry VTT, print, projection, or notes Structured walls, doors, lighting, tokens, or packages remain VTT-side unless a tool ships them
Fit

Best for / Not best for

RPGMapEditor.com is built for playable encounter maps. If the job below is not yours, a different tool will serve you better.

Best for

  • DMs and GMs who need a battle map for an upcoming session.
  • Browser-first prep with saved maps, grid, stamps, props, text, and PNG export.
  • Users who want to test one real encounter before upgrading.

Not best for

  • World, region, or city cartography as the main deliverable.
  • Native Foundry walls, doors, lights, Roll20 dynamic lighting, or Universal VTT packages today.
  • Mobile-first drawing or a fully offline desktop workflow.
Export

Export and use workflow

Free map maker output The current output is an editable saved map plus PNG export. RPGMapEditor.com does not claim direct VTT upload or procedural world generation.

  1. Save the editable source map before exporting so you can revise rooms, props, and terrain later.
  2. Export PNG as the current VTT, print, and sharing handoff.
  3. Upload the PNG to Roll20 or Foundry, or use it as a print/projection reference, then verify grid scale before play.

Test one export before game night

Export a PNG, import it into your usual table or VTT setup, and check grid readability before a session depends on it.

FAQ

Free Map Maker for RPG and Fantasy Battle Maps FAQ

The questions DMs usually ask before starting a map like this.

Is RPGMapEditor.com a free map maker?

Yes. RPGMapEditor.com is free to start for browser-based RPG, dungeon, fantasy encounter, and battle maps. Free accounts include core editor tools, PNG export, and up to three saved maps.

What kinds of maps can I make for free?

The strongest fit is tabletop RPG maps: battle maps, dungeon rooms, taverns, roads, ruins, caves, and outdoor encounter scenes with terrain, props, text, grids, saves, and PNG export.

Is this a procedural map generator?

No. RPGMapEditor.com is an editor, not a one-click random generator. You choose the map size, paint terrain, place props, add grid/text, save the project, and export PNG.

Can I use the exported map in a VTT?

Yes. Export a PNG and upload it to Roll20 or use it as a Foundry VTT scene background. Configure walls, doors, lights, tokens, and automation inside the VTT.

What is the free saved-map limit?

Free accounts can save up to three active maps. Use the pricing page when you need more saved maps or paid workflow features.

What is RPGMapEditor.com?

RPGMapEditor.com is a browser-based battle map maker for D&D and tabletop RPG sessions. It helps users paint terrain, place props, add grids and text, save maps, and export PNG images.

Who is it for?

It is for Dungeon Masters, Game Masters, TTRPG players, Roll20 users, Foundry VTT users, and fantasy map creators who need encounter-scale battle maps.

Can I make maps in the browser?

Yes. The editor runs in a modern desktop browser with WebGL2, so the normal workflow does not require installing a desktop map app.

Is it free?

Yes. Free accounts can use core editor tools, export PNG, access the forum, and save up to 3 maps.

Can I export PNG maps?

Yes. PNG export is the current practical handoff for VTT upload, print, projection, and campaign notes.

Can I use maps in Roll20?

Yes. Export a PNG, upload it to Roll20 as map-layer art, set page dimensions, and align Roll20's grid there.

Can I use maps in Foundry VTT?

Yes. Export a PNG and use it as a Foundry VTT scene background, then set grid size and origin in Foundry.

Is it better for battle maps or world maps?

RPGMapEditor.com is better for encounter-scale battle maps. It is not positioned as a full world, region, or city cartography suite.

Can I save maps and return later?

Yes. Signed-in users can save editable source maps and return later; Free accounts can save up to 3 maps.

What is the fastest way to start?

Open the editor, choose a small map size, paint broad terrain, add only tactical props, check the grid, save, and export PNG.

Make the map

Open the editor, build the encounter you were planning, save it, and export a PNG when it is ready for your table.