RPG Map Editor helps you make the visual battle map for Roll20. Build the map in the browser, export a PNG with predictable square dimensions, upload it to Roll20, then configure Roll20's grid, lighting, fog, and tokens there.

RPG Map Editor is independent and is not affiliated with or endorsed by Roll20.

Product fit

Create Roll20 battle maps with predictable grid setup

The goal is not a magical Roll20 upload. It is a clean map image with known dimensions, then a quick alignment step inside Roll20.

Roll20-ready image export

Build the encounter map, export a PNG, upload it to the Roll20 map layer, and align Roll20's grid to the artwork.

Predictable square counts

Plan columns, rows, and pixels per square before import so Roll20 scaling takes minutes instead of guesses.

Readable tactical output

Use terrain and props to communicate cover, walls, doors, hazards, and movement lanes before players join.

Try the workflow with a real map

Open a demo, check the grid, then decide whether the editor fits your table prep loop.

Use cases

What you can make

One-shot battle maps

Create a focused scene, export it, and run the encounter in Roll20 the same day.

Campaign encounter library

Keep editable source maps for reusable taverns, roads, ruins, caves, and boss arenas.

Grid-aligned VTT play

Use the Roll20 export guide and size guide to avoid double grids and scale drift.

Comparison

RPG Map Editor and Roll20 do different jobs

RPG Map Editor creates the map art. Roll20 runs the game table.

Decision factor RPG Map Editor Other workflow
Map art Creates the visual battle map and exports PNG Roll20 hosts the game, tokens, sheets, fog, and dynamic lighting
Grid setup Lets you plan square count and visual grid readability Roll20 handles final page size, grid overlay, and alignment
Automation No Roll20 wall, door, token, or lighting export today Configure automation inside Roll20 after image upload

Choose RPG Map Editor if...

  • You need battle maps or dungeon rooms for a session soon.
  • You want browser access, saved source maps, and PNG export.
  • You prefer tactical readability over full atlas-style cartography.

Choose another tool if...

  • You primarily need polished world or regional illustrations.
  • You require offline desktop editing or a large local asset library.
  • You need structured VTT walls, doors, lighting, or native scene packages today.

Compare from an exported map

The useful test is a map you would actually run: build it, export it, and align it in your VTT.

Related pages

Keep building from related workflows

VTT map maker

Use this page when that phrase matches your next map-making task or comparison step.

Battle map maker

Use this page when that phrase matches your next map-making task or comparison step.

D&D map maker

Use this page when that phrase matches your next map-making task or comparison step.

Foundry VTT map maker

Use this page when that phrase matches your next map-making task or comparison step.

FAQ

Roll20 battle map maker FAQ

Can I make battle maps for Roll20?

Yes. Create the battle map in RPG Map Editor, export a PNG, upload it to Roll20 as a map-layer image, and align Roll20's grid to your square count and pixel dimensions.

Does RPG Map Editor upload directly to Roll20?

No. The current workflow is PNG export and manual Roll20 import. Dynamic lighting, walls, fog, tokens, and character automation stay inside Roll20.

What size should I export for Roll20?

Pick the square count first, then multiply by pixels per square. Common starting points are 70 or 140 pixels per square, but always test alignment in Roll20 before game night.

Is RPG Map Editor affiliated with Roll20?

No. RPG Map Editor is independent and is not affiliated with or endorsed by Roll20.

Start with the editor, not another planning tab

Open a real map, change it, export it, and decide from the result.