Roll20-ready image export
Build the encounter map, export a PNG, upload it to the Roll20 map layer, and align Roll20's grid to the artwork.
Create battle maps in RPG Map Editor, export a PNG, and align the result inside Roll20 for DnD and TTRPG encounters.
RPG Map Editor helps you make the visual battle map for Roll20. Build the map in the browser, export a PNG with predictable square dimensions, upload it to Roll20, then configure Roll20's grid, lighting, fog, and tokens there.
RPG Map Editor is independent and is not affiliated with or endorsed by Roll20.
The goal is not a magical Roll20 upload. It is a clean map image with known dimensions, then a quick alignment step inside Roll20.
Build the encounter map, export a PNG, upload it to the Roll20 map layer, and align Roll20's grid to the artwork.
Plan columns, rows, and pixels per square before import so Roll20 scaling takes minutes instead of guesses.
Use terrain and props to communicate cover, walls, doors, hazards, and movement lanes before players join.
Open a demo, check the grid, then decide whether the editor fits your table prep loop.
Create a focused scene, export it, and run the encounter in Roll20 the same day.
Keep editable source maps for reusable taverns, roads, ruins, caves, and boss arenas.
Use the Roll20 export guide and size guide to avoid double grids and scale drift.
RPG Map Editor creates the map art. Roll20 runs the game table.
| Decision factor | RPG Map Editor | Other workflow |
|---|---|---|
| Map art | Creates the visual battle map and exports PNG | Roll20 hosts the game, tokens, sheets, fog, and dynamic lighting |
| Grid setup | Lets you plan square count and visual grid readability | Roll20 handles final page size, grid overlay, and alignment |
| Automation | No Roll20 wall, door, token, or lighting export today | Configure automation inside Roll20 after image upload |
The useful test is a map you would actually run: build it, export it, and align it in your VTT.
Use this page when that phrase matches your next map-making task or comparison step.
Use this page when that phrase matches your next map-making task or comparison step.
Use this page when that phrase matches your next map-making task or comparison step.
Use this page when that phrase matches your next map-making task or comparison step.
Use this page when that phrase matches your next map-making task or comparison step.
Use this page when that phrase matches your next map-making task or comparison step.
Yes. Create the battle map in RPG Map Editor, export a PNG, upload it to Roll20 as a map-layer image, and align Roll20's grid to your square count and pixel dimensions.
No. The current workflow is PNG export and manual Roll20 import. Dynamic lighting, walls, fog, tokens, and character automation stay inside Roll20.
Pick the square count first, then multiply by pixels per square. Common starting points are 70 or 140 pixels per square, but always test alignment in Roll20 before game night.
No. RPG Map Editor is independent and is not affiliated with or endorsed by Roll20.
Open a real map, change it, export it, and decide from the result.