Short answer
To use a custom battle map with D&D Beyond Maps, create a map image with a clear grid plan, export it as PNG, upload it in D&D Beyond Maps, then verify scale and token movement in that platform. RPGMapEditor.com creates the PNG; D&D Beyond handles its own upload, tokens, and play features.
A D&D Beyond custom battle map is a user-created image uploaded into D&D Beyond Maps as an encounter background for tabletop play.
RPGMapEditor.com is independent and is not affiliated with or endorsed by D&D Beyond.
From search intent to usable map
- Create a readable encounter map with known square count and grid scale.
- Export a PNG and upload it through the D&D Beyond Maps workflow.
- Check scale and token movement in D&D Beyond Maps; RPGMapEditor creates the image, not the platform setup.
Use the workflow in the editor
Create one map, save the source project, export a PNG, and test it in the table workflow you actually use.
Custom D&D Beyond map upload checklist.
| Step | Decision | Note |
|---|---|---|
| Grid footprint | Pick columns and rows | Use the size guide first |
| Image export | Export PNG | Keep file readable and not oversized |
| Upload | Use D&D Beyond Maps | RPGMapEditor does not upload directly |
| Alignment | Verify in platform | Check token scale before play |
When RPGMapEditor.com is the right tool
- You want browser-first D&D or TTRPG battle map prep.
- You need grid-readable terrain, props, saved source maps, and PNG export.
- You are comfortable configuring tokens, walls, lights, fog, and platform automation inside the VTT.
When another tool may be better
- You need direct VTT scene packages, wall exports, or dynamic lighting data today.
- You mainly create polished world, regional, or atlas-style illustrations.
- You require a fully offline desktop workflow or a dedicated print-layout application.