Step 1
Create encounter maps around readable grids, cover, and player movement.
VTT map maker
Build tactical RPG maps you can export, upload, and align inside virtual tabletops without leaving the browser editor workflow.
Browser-based, fast start, export-focused.
Practical workflow
Create encounter maps around readable grids, cover, and player movement.
Export flat image files for VTT upload and keep the editable source map saved.
Prepare one-shots, weekly sessions, and reusable fantasy locations quickly.
Use related Roll20 and Foundry guides to validate grid alignment.
Use cases
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Related: Roll20 map maker · Roll20 export guide · Foundry VTT export guide · Pricing
FAQ
Yes. Export the map as an image, upload it to your VTT, and align that VTT’s grid to the exported artwork.
The live workflow focuses on image and project exports. PNG is the primary VTT-ready handoff; JSON-style project data is used for editable map state.
Yes. It is designed for fast browser prep, saved maps, tactical grids, and export files you can bring into online play tools.
No. Export the base map, then configure walls, fog, dynamic lighting, and token settings inside your VTT.
Start now
Open the browser editor, sketch the playable space, and export when the encounter is ready.