Separate browser editor
RPGMapEditor.com is not Deepnight RPG Map Editor 2. It is a separate browser-based battle map maker with its own account, save, and export workflow.
RPGMapEditor.com is a fantasy battle map maker for playable encounter scenes: taverns, caves, roads, ruins, forests, dungeons, bridges, and boss rooms.
It focuses on maps players can use tactically. If you need a polished world or regional fantasy map, a broader cartography tool may fit better.
RPGMapEditor.com is a fantasy battle map maker for playable D&D and TTRPG encounter maps, not a full world-map cartography suite. It outputs saved source maps and PNG battle maps.
Account policy: new accounts need an active Studio subscription ($3/month) to use the editor. Accounts created before Aug 21, 2026 keep their free plan. Details on the pricing page.
Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.
RPGMapEditor.com is not Deepnight RPG Map Editor 2. It is a separate browser-based battle map maker with its own account, save, and export workflow.
Create encounter-scale rooms, roads, ruins, caves, taverns, and outdoor set pieces rather than world or region maps.
Paint broad terrain first, then place doors, tables, rocks, trees, cover, and other props that make the map playable.
Use a free account for up to three saved maps, keep the source editable, and export PNG for Roll20, Foundry VTT, print, or notes.
Open the editor, make one focused encounter-scale map, save it, then export once to see whether the workflow fits your table.
The same six steps whether you are building a dungeon, a wilderness ambush, or a tavern brawl. The details change by map type; the workflow does not.
Pick columns, rows, and grid scale from the encounter footprint before decorating.
Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.
Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.
Keep movement readable and add labels only when they clarify the session.
Save the editable source map to return later. Free accounts can save up to 3 maps.
Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.
Pick a map size, block out the terrain, and you will have a playable layout in minutes. Save or export it when the tactical read looks right.
Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.
| Factor | RPGMapEditor.com | Tradeoff |
|---|---|---|
| Best output | Encounter-scale battle maps with terrain, props, grid, saved source, and PNG export | World maps, illustrated cartography, or VTT automation may need another tool |
| Install model | Browser-based editor workflow | Some workflows require desktop apps, local asset packs, or VTT-specific setup |
| VTT handoff | PNG export for Roll20, Foundry VTT, print, projection, or notes | Structured walls, doors, lighting, tokens, or packages remain VTT-side unless a tool ships them |
RPGMapEditor.com is built for playable encounter maps. If the job below is not yours, a different tool will serve you better.
Playable fantasy map output Build encounter-scale fantasy maps, save them for revisions, and export PNG when ready for Roll20, Foundry VTT, print, or notes.
Export a PNG, import it into your usual table or VTT setup, and check grid readability before a session depends on it.
The questions DMs usually ask before starting a map like this.
It is a map editor that runs in your browser so you can create grid-based battle maps, save source projects, and export PNG files without installing a separate desktop app.
No native install is required for the browser workflow. Use a modern desktop browser with WebGL2 for serious map prep.
Yes. Signed-in users can save maps to their account. Free accounts can save up to three active maps before Studio limits matter.
Yes. PNG export is the current handoff for Roll20, Foundry VTT, print, projection, and campaign notes.
No. Export the visual PNG from RPGMapEditor.com, then configure VTT-specific walls, doors, lights, tokens, and fog inside your tabletop platform.
RPGMapEditor.com is a browser-based battle map maker for D&D and tabletop RPG sessions. It helps users paint terrain, place props, add grids and text, save maps, and export PNG images.
It is for Dungeon Masters, Game Masters, TTRPG players, Roll20 users, Foundry VTT users, and fantasy map creators who need encounter-scale battle maps.
Yes. The editor runs in a modern desktop browser with WebGL2, so the normal workflow does not require installing a desktop map app.
Yes. Free accounts can use core editor tools, export PNG, access the forum, and save up to 3 maps.
Yes. PNG export is the current practical handoff for VTT upload, print, projection, and campaign notes.
Yes. Export a PNG, upload it to Roll20 as map-layer art, set page dimensions, and align Roll20's grid there.
Yes. Export a PNG and use it as a Foundry VTT scene background, then set grid size and origin in Foundry.
RPGMapEditor.com is better for encounter-scale battle maps. It is not positioned as a full world, region, or city cartography suite.
Yes. Signed-in users can save editable source maps and return later; Free accounts can save up to 3 maps.
Open the editor, choose a small map size, paint broad terrain, add only tactical props, check the grid, save, and export PNG.
Open the editor, build the encounter you were planning, save it, and export a PNG when it is ready for your table.