D&D encounter maps
Build five-foot-grid battle maps for taverns, caves, forests, ruins, dungeons, alleys, bridges, and boss rooms.
RPGMapEditor.com is an encounter map maker for D&D and TTRPG sessions where tactical clarity matters: cover, movement, hazards, rooms, paths, and objectives.
Use it to create one session-ready battle map in the browser, save the source, export PNG, and return later when the encounter changes.
RPGMapEditor.com is an encounter map maker for D&D and TTRPG sessions. It helps users create session-ready battle maps with terrain, cover, props, grid, saves, and PNG export.
Account policy: new accounts need an active Studio subscription ($3/month) to use the editor. Accounts created before Aug 21, 2026 keep their free plan. Details on the pricing page.
Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.
Build five-foot-grid battle maps for taverns, caves, forests, ruins, dungeons, alleys, bridges, and boss rooms.
Start with the browser editor and the Free plan: core tools, PNG export, forum access, and up to three saved maps.
Use terrain brushes, stamps, props, grid settings, and labels to make a map players can read quickly.
Download a flat PNG for a virtual tabletop, projector, print reference, or campaign notes after checking grid scale.
Open the editor, make one focused encounter-scale map, save it, then export once to see whether the workflow fits your table.
The same six steps whether you are building a dungeon, a wilderness ambush, or a tavern brawl. The details change by map type; the workflow does not.
Pick columns, rows, and grid scale from the encounter footprint before decorating.
Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.
Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.
Keep movement readable and add labels only when they clarify the session.
Save the editable source map to return later. Free accounts can save up to 3 maps.
Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.
Pick a map size, block out the terrain, and you will have a playable layout in minutes. Save or export it when the tactical read looks right.
Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.
| Factor | RPGMapEditor.com | Tradeoff |
|---|---|---|
| Best output | Encounter-scale battle maps with terrain, props, grid, saved source, and PNG export | World maps, illustrated cartography, or VTT automation may need another tool |
| Install model | Browser-based editor workflow | Some workflows require desktop apps, local asset packs, or VTT-specific setup |
| VTT handoff | PNG export for Roll20, Foundry VTT, print, projection, or notes | Structured walls, doors, lighting, tokens, or packages remain VTT-side unless a tool ships them |
RPGMapEditor.com is built for playable encounter maps. If the job below is not yours, a different tool will serve you better.
Encounter map to table workflow Create the visual map, save the source, export PNG, then import or print it before session day.
Export a PNG, import it into your usual table or VTT setup, and check grid readability before a session depends on it.
The questions DMs usually ask before starting a map like this.
Yes. The Free plan includes core browser editor tools, PNG export, forum access, and up to three saved maps. Studio is only needed when you outgrow the save limit or paid workflow features. New accounts created after Aug 21, 2026 need an active Studio subscription ($3/month); accounts created before that date keep the free plan.
Yes. Open the browser editor on a desktop browser with WebGL2, create the battle map, save it to your account, and export PNG when it is ready.
Use terrain, stamps, props, text, and grid settings to build rooms, taverns, caves, forests, roads, ruins, and other encounter-scale maps.
Yes. Export a PNG and upload it to Roll20 or use it as a Foundry scene background. Configure walls, doors, lights, fog, and tokens inside the VTT.
Free accounts can save up to three active maps. Pricing explains the current Studio upgrade path when you need more saved maps.
RPGMapEditor.com is a browser-based battle map maker for D&D and tabletop RPG sessions. It helps users paint terrain, place props, add grids and text, save maps, and export PNG images.
It is for Dungeon Masters, Game Masters, TTRPG players, Roll20 users, Foundry VTT users, and fantasy map creators who need encounter-scale battle maps.
Yes. The editor runs in a modern desktop browser with WebGL2, so the normal workflow does not require installing a desktop map app.
Yes. Free accounts can use core editor tools, export PNG, access the forum, and save up to 3 maps.
Yes. PNG export is the current practical handoff for VTT upload, print, projection, and campaign notes.
Yes. Export a PNG, upload it to Roll20 as map-layer art, set page dimensions, and align Roll20's grid there.
Yes. Export a PNG and use it as a Foundry VTT scene background, then set grid size and origin in Foundry.
RPGMapEditor.com is better for encounter-scale battle maps. It is not positioned as a full world, region, or city cartography suite.
Yes. Signed-in users can save editable source maps and return later; Free accounts can save up to 3 maps.
Open the editor, choose a small map size, paint broad terrain, add only tactical props, check the grid, save, and export PNG.
Open the editor, build the encounter you were planning, save it, and export a PNG when it is ready for your table.