Step 1
Paint terrain and shape readable encounter spaces without Photoshop.
Fantasy map editor
Create playable fantasy locations with terrain, props, grids, saves, and export-ready maps for tabletop RPG sessions.
Browser-based, fast start, export-focused.
Create a map now, then save or export when the encounter is ready.
Practical workflow
Paint terrain and shape readable encounter spaces without Photoshop.
Use props and stamps to communicate cover, doors, hazards, and story beats.
Focus on battle maps and encounter scenes rather than full world atlas cartography.
Export finished maps and keep editable projects for later adjustments.
Fit
DMs and GMs who want a browser-first RPGMapEditor workflow: create a DnD or TTRPG battle map, save the source project, export a PNG, and validate the grid in Roll20, Foundry VTT, print, or another play surface.
Native Roll20 dynamic lighting export, native Foundry scene JSON, wall and door automation, token export, or broad world-atlas illustration. Those platform-specific steps stay inside the VTT.
Use cases
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.
Related: Fantasy map maker · Dungeon map maker · Showcase · Pricing
Product workflow
Open RPGMapEditor, start with a blank map or demo, paint terrain first, place props where they affect movement or cover, keep the tactical grid readable, save the project, then export a PNG for the VTT or table workflow you actually use.
FAQ
Yes. RPG Map Editor is a browser-based editor for encounter-scale fantasy scenes, terrain, props, grids, saves, and exports.
It is focused on playable battle maps and encounter scenes, not broad world atlas or political cartography workflows.
Yes. Use terrain, stamps, props, and grid-focused editing to build readable fantasy locations for tabletop play.
Yes. Export image files for virtual tabletops, then verify grid alignment inside the VTT before the session.
Start now
Open the browser editor, sketch the playable space, and export when the encounter is ready.