Fantasy map editor

Fantasy Map Editor for Tabletop Encounter Maps

Create playable fantasy locations with terrain, props, grids, saves, and export-ready maps for tabletop RPG sessions.

Create a map now

Browser-based, fast start, export-focused.

Practical workflow

Build maps around the session

Step 1

Paint terrain and shape readable encounter spaces without Photoshop.

Step 2

Use props and stamps to communicate cover, doors, hazards, and story beats.

Step 3

Focus on battle maps and encounter scenes rather than full world atlas cartography.

Step 4

Export finished maps and keep editable projects for later adjustments.

Use cases

Made for real prep loops

fantasy locations

Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.

D&D sessions

Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.

one-shot prep

Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.

Roll20/VTT games

Plan the playable space, keep the grid readable, export the map, and revise the saved project when the table changes direction.

Related: Fantasy map maker · Dungeon map maker · Showcase · Pricing

FAQ

Quick answers

Can I create fantasy maps without Photoshop?

Yes. RPG Map Editor is a browser-based editor for encounter-scale fantasy scenes, terrain, props, grids, saves, and exports.

Is this for world maps or battle maps?

It is focused on playable battle maps and encounter scenes, not broad world atlas or political cartography workflows.

Can I use assets and terrain tools?

Yes. Use terrain, stamps, props, and grid-focused editing to build readable fantasy locations for tabletop play.

Can I export fantasy maps for VTT games?

Yes. Export image files for virtual tabletops, then verify grid alignment inside the VTT before the session.

Start now

Create a map for your next RPG session

Open the browser editor, sketch the playable space, and export when the encounter is ready.