No desktop install
Open the editor in a modern desktop browser with WebGL2 and start building without installing a separate native map app.
RPGMapEditor.com is a browser-first battle map maker for D&D and TTRPG encounters. Open the editor, choose a map size, paint terrain, add stamps and text, save the map, and export PNG.
Use it when the most important job is a usable map fast: no native install, no general art suite, and no claim that the editor replaces your VTT's walls or lighting tools.
RPGMapEditor.com is a browser battle map maker for D&D and TTRPG sessions. It runs online so users can create, save, and export maps without installing desktop software.
Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.
Open the editor in a modern desktop browser with WebGL2 and start building without installing a separate native map app.
Choose a size, block terrain, add tactical props, keep the grid readable, save, and export without leaving the browser.
Signed-in users can return to maps later; Free accounts can save up to three active maps before Studio limits matter.
Use PNG as the practical handoff for Roll20, Foundry VTT, print, and table handouts.
Open the editor, make a focused encounter-scale map, save the source, then export once to see whether the workflow fits.
This is the same practical sequence for core pages, comparison pages, VTT workflows, and template-style pages. The details change by map type, but the activation path stays measurable.
Pick columns, rows, and grid scale from the encounter footprint before decorating.
Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.
Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.
Keep movement readable and add labels only when they clarify the session.
Save the editable source map to return later. Free accounts can save up to 3 maps.
Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.
Move from research to a concrete map. A saved or exported map is the useful validation point.
Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.
| Factor | RPGMapEditor.com | Tradeoff |
|---|---|---|
| Best output | Encounter-scale battle maps with terrain, props, grid, saved source, and PNG export | World maps, illustrated cartography, or VTT automation may need another tool |
| Install model | Browser-based editor workflow | Some workflows require desktop apps, local asset packs, or VTT-specific setup |
| VTT handoff | PNG export for Roll20, Foundry VTT, print, projection, or notes | Structured walls, doors, lighting, tokens, or packages remain VTT-side unless a tool ships them |
The goal is trust, not overclaiming. Use RPGMapEditor.com when the current browser and PNG workflow matches the job; choose another workflow when it does not.
Browser export workflow Create and save the source map in the browser, then export PNG when the grid and tactical read are ready.
Export one PNG, import it into your actual table workflow, and check grid readability before a session depends on it.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
These are the natural next questions a DM, VTT user, or comparison shopper usually needs answered before opening the editor.
RPGMapEditor.com is a browser-based battle map maker for D&D and tabletop RPG sessions. It helps users paint terrain, place props, add grids and text, save maps, and export PNG images.
It is for Dungeon Masters, Game Masters, TTRPG players, Roll20 users, Foundry VTT users, and fantasy map creators who need encounter-scale battle maps.
Yes. The editor runs in a modern desktop browser with WebGL2, so the normal workflow does not require installing a desktop map app.
Yes. Free accounts can use core editor tools, export PNG, access the forum, and save up to 3 maps.
Yes. PNG export is the current practical handoff for VTT upload, print, projection, and campaign notes.
Yes. Export a PNG, upload it to Roll20 as map-layer art, set page dimensions, and align Roll20's grid there.
Yes. Export a PNG and use it as a Foundry VTT scene background, then set grid size and origin in Foundry.
RPGMapEditor.com is better for encounter-scale battle maps. It is not positioned as a full world, region, or city cartography suite.
Yes. Signed-in users can save editable source maps and return later; Free accounts can save up to 3 maps.
Open the editor, choose a small map size, paint broad terrain, add only tactical props, check the grid, save, and export PNG.
It is a map editor that runs in your browser so you can create grid-based battle maps, save source projects, and export PNG files without installing a separate desktop app.
No native install is required for the browser workflow. Use a modern desktop browser with WebGL2 for serious map prep.
Yes. Signed-in users can save maps to their account. Free accounts can save up to three active maps before Studio limits matter.
Yes. PNG export is the current handoff for Roll20, Foundry VTT, print, projection, and campaign notes.
No. Export the visual PNG from RPGMapEditor.com, then configure VTT-specific walls, doors, lights, tokens, and fog inside your tabletop platform.
Turn this search into a measurable product action: open the editor, create the map, save it, export PNG, and return when the session changes.