Quick answer

RPGMapEditor.com can be used as a tavern map maker for D&D and TTRPG sessions. Use the visible preview as a layout brief, open the editor, save the tavern map, and export PNG for VTT or print use.

Account policy: new accounts need an active Studio subscription ($3/month) to use the editor. Accounts created before Aug 21, 2026 keep their free plan. Details on the pricing page.

Create

What you can create

Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.

Tavern floor plan

Block the building footprint, public room, bar, kitchen, stairs, private rooms, and exits before decoration.

Tactical furniture

Use tables, counters, hearths, pillars, doors, and stairs as cover, chokepoints, objectives, or movement choices.

Preview and adapt

Start from the current demo/editor workflow and the tavern preview checklist, then adjust rooms and props for your encounter.

Export for play

Save the editable tavern map and export PNG for Roll20, Foundry VTT, print, or session notes.

Included in the editor

  • Template pages must include a visible preview and a practical map workflow.
  • Use the preview as a session brief, then adapt the map inside the editor.
  • Suggested output is an encounter-scale PNG map with a readable grid.
  • Saved source maps let the same layout become a recurring location.
  • Dedicated template picker behavior is planned unless visible in the shipped editor.

Current limitations

  • Template pages are published only when they include a visible preview and a useful workflow.
  • There is no one-click preloaded template yet—you rebuild the layout from the preview in the editor.
  • Native VTT walls, doors, or lighting export is not shipped.
  • Free accounts can save up to 3 maps.

Try it on a real map

Open the editor, make one focused encounter-scale map, save it, then export once to see whether the workflow fits your table.

Workflow

How it works

The same six steps whether you are building a dungeon, a wilderness ambush, or a tavern brawl. The details change by map type; the workflow does not.

Choose map size

Pick columns, rows, and grid scale from the encounter footprint before decorating.

Paint terrain

Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.

Add props and stamps

Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.

Add grid and text

Keep movement readable and add labels only when they clarify the session.

Save map

Save the editable source map to return later. Free accounts can save up to 3 maps.

Export PNG

Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.

Start your map now

Pick a map size, block out the terrain, and you will have a playable layout in minutes. Save or export it when the tactical read looks right.

Tradeoffs

Comparison and tradeoffs

Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.

Factor RPGMapEditor.com Tradeoff
Template job Turn a specific encounter idea into a saved, editable battle map Static map packs can be faster if no revision or custom layout is needed
Map output Saved source map plus PNG export Prebuilt maps may not match room size, exits, cover, or campaign needs
VTT setup PNG background with manual Roll20 or Foundry setup Native VTT packages may include walls/lights when provided by the map source
Fit

Best for / Not best for

RPGMapEditor.com is built for playable encounter maps. If the job below is not yours, a different tool will serve you better.

Best for

  • Tavern brawls, inn ambushes, social scenes that can turn tactical, and one-shot interiors.
  • Maps where furniture, doors, stairs, bar lines, and grid lanes affect movement.
  • DMs who want a reusable source map that can become different inns later.

Not best for

  • A purely decorative tavern illustration with no tactical grid or movement concern.
  • A guaranteed one-click tavern template picker; start from the demo/editor workflow today.
  • Native VTT walls, doors, or lighting export; add those inside Roll20 or Foundry.
Export

Export and use workflow

Tavern preview to PNG export Use the preview as a layout target, then open the editor and make the tavern specific to your session.

  1. Preview the tavern example, open the editor, and block the public room, bar, doors, stairs, and private spaces.
  2. Save the source map so the same tavern can become a brawl, ambush, negotiation scene, or recurring inn.
  3. Export PNG for Roll20, Foundry VTT, print, or a session handout after checking token lanes and grid readability.

Test one export before game night

Export a PNG, import it into your usual table or VTT setup, and check grid readability before a session depends on it.

Template preview

Preview tavern map

Use the tavern preview as a practical starting point: public room, bar, doors, tables, stairs, cover, and token lanes. Then open the editor and adapt the layout for the exact brawl, ambush, or social scene you are preparing.

Build this tavern in the editor

The CTA opens RPG Map Editor; use the preview above as the floor-plan brief and adapt rooms, cover, and props for your scene.

FAQ

Tavern Map Maker for D&D Battle Maps FAQ

The questions DMs usually ask before starting a map like this.

What should a tavern battle map include?

Start with entrances, exits, public room shape, bar, tables, stairs, hearth, private rooms, and clear token lanes. Add detail after movement and cover are readable.

Can I open a tavern template?

Use the tavern page preview as the floor-plan brief and open the editor to build it. A one-click preloaded tavern template is planned but has not shipped.

What size should a D&D tavern map be?

Many taverns fit around 20 by 20 or 30 by 20 squares. Use larger maps only when multiple rooms, floors, alleys, or outdoor approaches matter.

Can I export a tavern map for Roll20 or Foundry?

Yes. Export PNG for Roll20 upload or Foundry scene background setup, then configure platform-specific walls, doors, lights, fog, and tokens inside the VTT.

Can I reuse the tavern map later?

Yes. Save the source map so you can move furniture, rename rooms, add hazards, or turn the same inn into a new encounter later.

What can I create with this template workflow?

Use it to create a tactical map for a specific encounter, then save and export a PNG for VTT or tabletop use.

Does this page include a preview?

Yes. The page includes a visible map preview and explains how to adapt the layout inside the editor.

Can I open the template?

The current CTA opens the demo/editor workflow and uses the page as the template brief. A dedicated template picker is planned.

What grid should I use?

Use a square grid for D&D-style interiors and choose dimensions based on the encounter footprint.

Can I save the map?

Yes. Signed-in users can save editable maps. Free accounts can save up to 3 maps.

Can I export PNG?

Yes. Export PNG after checking rooms, props, labels, and grid readability.

Can I use it in Roll20?

Yes. Upload the exported PNG to Roll20 and align the Roll20 page grid manually.

Can I use it in Foundry VTT?

Yes. Use the exported PNG as a Foundry scene background and add walls, doors, lighting, and tokens in Foundry.

Make the map

Open the editor, build the encounter you were planning, save it, and export a PNG when it is ready for your table.