Tavern floor plan
Block the building footprint, public room, bar, kitchen, stairs, private rooms, and exits before decoration.
Create a tavern battle map for D&D and TTRPG sessions in the browser. Start with the tavern preview, block the room layout, add tables, bar, doors, stairs, private spaces, grid, and tactical props, then export PNG.
This is not a thin gallery page. It is a practical tavern workflow for brawls, ambushes, negotiations, recurring inns, and social scenes that can become combat.
RPGMapEditor.com can be used as a tavern map maker for D&D and TTRPG sessions. Use the visible preview as a layout brief, open the editor, save the tavern map, and export PNG for VTT or print use.
Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.
Block the building footprint, public room, bar, kitchen, stairs, private rooms, and exits before decoration.
Use tables, counters, hearths, pillars, doors, and stairs as cover, chokepoints, objectives, or movement choices.
Start from the current demo/editor workflow and the tavern preview checklist, then adjust rooms and props for your encounter.
Save the editable tavern map and export PNG for Roll20, Foundry VTT, print, or session notes.
Open the editor, make a focused encounter-scale map, save the source, then export once to see whether the workflow fits.
This is the same practical sequence for core pages, comparison pages, VTT workflows, and template-style pages. The details change by map type, but the activation path stays measurable.
Pick columns, rows, and grid scale from the encounter footprint before decorating.
Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.
Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.
Keep movement readable and add labels only when they clarify the session.
Save the editable source map to return later. Free accounts can save up to 3 maps.
Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.
Move from research to a concrete map. A saved or exported map is the useful validation point.
Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.
| Factor | RPGMapEditor.com | Tradeoff |
|---|---|---|
| Template job | Turn a specific encounter idea into a saved, editable battle map | Static map packs can be faster if no revision or custom layout is needed |
| Map output | Saved source map plus PNG export | Prebuilt maps may not match room size, exits, cover, or campaign needs |
| VTT setup | PNG background with manual Roll20 or Foundry setup | Native VTT packages may include walls/lights when provided by the map source |
The goal is trust, not overclaiming. Use RPGMapEditor.com when the current browser and PNG workflow matches the job; choose another workflow when it does not.
Tavern preview to PNG export Use the preview as a layout target, then open the editor and make the tavern specific to your session.
Export one PNG, import it into your actual table workflow, and check grid readability before a session depends on it.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use this next when it matches your map type, export platform, comparison question, or pricing decision.
Use the tavern preview as a practical starting point: public room, bar, doors, tables, stairs, cover, and token lanes. Then open the editor and adapt the layout for the exact brawl, ambush, or social scene you are preparing.
The current CTA opens the demo/editor workflow and uses this page as the template brief; a dedicated in-editor tavern template picker is planned.
These are the natural next questions a DM, VTT user, or comparison shopper usually needs answered before opening the editor.
Use it to create a tactical map for a specific encounter, then save and export a PNG for VTT or tabletop use.
Yes. The page includes a visible map preview and explains how to adapt the layout inside the editor.
The current CTA opens the demo/editor workflow and uses the page as the template brief. A dedicated template picker is planned.
Use a square grid for D&D-style interiors and choose dimensions based on the encounter footprint.
Yes. Signed-in users can save editable maps. Free accounts can save up to 3 maps.
Yes. Export PNG after checking rooms, props, labels, and grid readability.
Yes. Upload the exported PNG to Roll20 and align the Roll20 page grid manually.
Yes. Use the exported PNG as a Foundry scene background and add walls, doors, lighting, and tokens in Foundry.
Start with entrances, exits, public room shape, bar, tables, stairs, hearth, private rooms, and clear token lanes. Add detail after movement and cover are readable.
Use the tavern page preview as the template brief and open the current demo/editor workflow to adapt it. A dedicated in-editor tavern template picker should be treated as planned until it ships.
Many taverns fit around 20 by 20 or 30 by 20 squares. Use larger maps only when multiple rooms, floors, alleys, or outdoor approaches matter.
Yes. Export PNG for Roll20 upload or Foundry scene background setup, then configure platform-specific walls, doors, lights, fog, and tokens inside the VTT.
Yes. Save the source map so you can move furniture, rename rooms, add hazards, or turn the same inn into a new encounter later.
Turn this search into a measurable product action: open the editor, create the map, save it, export PNG, and return when the session changes.