Tavern floor plan
Block the building footprint, public room, bar, kitchen, stairs, private rooms, and exits before decoration.
Create a tavern battle map for D&D and TTRPG sessions in the browser. Start with the tavern preview, block the room layout, add tables, bar, doors, stairs, private spaces, grid, and tactical props, then export PNG.
This is not a thin gallery page. It is a practical tavern workflow for brawls, ambushes, negotiations, recurring inns, and social scenes that can become combat.
RPGMapEditor.com can be used as a tavern map maker for D&D and TTRPG sessions. Use the visible preview as a layout brief, open the editor, save the tavern map, and export PNG for VTT or print use.
Account policy: new accounts need an active Studio subscription ($3/month) to use the editor. Accounts created before Aug 21, 2026 keep their free plan. Details on the pricing page.
Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.
Block the building footprint, public room, bar, kitchen, stairs, private rooms, and exits before decoration.
Use tables, counters, hearths, pillars, doors, and stairs as cover, chokepoints, objectives, or movement choices.
Start from the current demo/editor workflow and the tavern preview checklist, then adjust rooms and props for your encounter.
Save the editable tavern map and export PNG for Roll20, Foundry VTT, print, or session notes.
Open the editor, make one focused encounter-scale map, save it, then export once to see whether the workflow fits your table.
The same six steps whether you are building a dungeon, a wilderness ambush, or a tavern brawl. The details change by map type; the workflow does not.
Pick columns, rows, and grid scale from the encounter footprint before decorating.
Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.
Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.
Keep movement readable and add labels only when they clarify the session.
Save the editable source map to return later. Free accounts can save up to 3 maps.
Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.
Pick a map size, block out the terrain, and you will have a playable layout in minutes. Save or export it when the tactical read looks right.
Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.
| Factor | RPGMapEditor.com | Tradeoff |
|---|---|---|
| Template job | Turn a specific encounter idea into a saved, editable battle map | Static map packs can be faster if no revision or custom layout is needed |
| Map output | Saved source map plus PNG export | Prebuilt maps may not match room size, exits, cover, or campaign needs |
| VTT setup | PNG background with manual Roll20 or Foundry setup | Native VTT packages may include walls/lights when provided by the map source |
RPGMapEditor.com is built for playable encounter maps. If the job below is not yours, a different tool will serve you better.
Tavern preview to PNG export Use the preview as a layout target, then open the editor and make the tavern specific to your session.
Export a PNG, import it into your usual table or VTT setup, and check grid readability before a session depends on it.
Use the tavern preview as a practical starting point: public room, bar, doors, tables, stairs, cover, and token lanes. Then open the editor and adapt the layout for the exact brawl, ambush, or social scene you are preparing.
The CTA opens RPG Map Editor; use the preview above as the floor-plan brief and adapt rooms, cover, and props for your scene.
The questions DMs usually ask before starting a map like this.
Start with entrances, exits, public room shape, bar, tables, stairs, hearth, private rooms, and clear token lanes. Add detail after movement and cover are readable.
Use the tavern page preview as the floor-plan brief and open the editor to build it. A one-click preloaded tavern template is planned but has not shipped.
Many taverns fit around 20 by 20 or 30 by 20 squares. Use larger maps only when multiple rooms, floors, alleys, or outdoor approaches matter.
Yes. Export PNG for Roll20 upload or Foundry scene background setup, then configure platform-specific walls, doors, lights, fog, and tokens inside the VTT.
Yes. Save the source map so you can move furniture, rename rooms, add hazards, or turn the same inn into a new encounter later.
Use it to create a tactical map for a specific encounter, then save and export a PNG for VTT or tabletop use.
Yes. The page includes a visible map preview and explains how to adapt the layout inside the editor.
The current CTA opens the demo/editor workflow and uses the page as the template brief. A dedicated template picker is planned.
Use a square grid for D&D-style interiors and choose dimensions based on the encounter footprint.
Yes. Signed-in users can save editable maps. Free accounts can save up to 3 maps.
Yes. Export PNG after checking rooms, props, labels, and grid readability.
Yes. Upload the exported PNG to Roll20 and align the Roll20 page grid manually.
Yes. Use the exported PNG as a Foundry scene background and add walls, doors, lighting, and tokens in Foundry.
Open the editor, build the encounter you were planning, save it, and export a PNG when it is ready for your table.