Visual encounter maps
RPG Map Editor is strongest when you want terrain, props, stamps, color, saved projects, and PNG export for battle maps.
A fair comparison for game masters choosing between sketch-first dungeon layouts and browser-based visual battle map prep.
RPG Map Editor can be a Dungeon Scrawl alternative when you need visual encounter maps with terrain, props, grids, saved projects, and PNG export. Dungeon Scrawl may be the better fit when you want fast, clean dungeon sketches.
RPG Map Editor is independent and is not affiliated with or endorsed by Dungeon Scrawl.
Do not switch tools because of a keyword. Switch if the output, export, and revision loop match your real table prep.
RPG Map Editor is strongest when you want terrain, props, stamps, color, saved projects, and PNG export for battle maps.
Dungeon Scrawl is often a natural fit for fast old-school dungeon layouts and simple linework. Test both for your actual map style.
Choose the tool that gets from blank map to VTT-ready file with the least rework for your table.
Open a demo, check the grid, then decide whether the editor fits your table prep loop.
Use it when the map needs terrain paint, cover, props, readable color, source saves, and account-backed edits.
Use Dungeon Scrawl when fast, clear, map-drawing style dungeon plans are the core output.
Build the same dungeon encounter in both tools and judge export clarity, editing speed, and VTT setup.
Both can fit browser map prep. The difference is whether you want sketch-first dungeon plans or visual battle maps with terrain and props.
| Decision factor | RPG Map Editor | Other workflow |
|---|---|---|
| Best fit | Encounter-scale visual battle maps with terrain, stamps, and saves | Fast dungeon outlines, clean room/corridor drawings, and sketch-first planning |
| Browser workflow | Browser-based editor with account-backed saved maps | Browser-based dungeon drawing workflow; verify current account/export behavior |
| VTT handoff | PNG export; align grid inside Roll20 or Foundry | Export options vary; verify needed format and grid behavior before session prep |
The useful test is a map you would actually run: build it, export it, and align it in your VTT.
Use this page when that phrase matches your next map-making task or comparison step.
Use this page when that phrase matches your next map-making task or comparison step.
Use this page when that phrase matches your next map-making task or comparison step.
Use this page when that phrase matches your next map-making task or comparison step.
Use this page when that phrase matches your next map-making task or comparison step.
Use this page when that phrase matches your next map-making task or comparison step.
Yes, for some workflows. Dungeon Scrawl is a strong fit for quick online dungeon maps. RPGMapEditor.com is an alternative when you want a browser-based visual RPG map editor with terrain, stamps, grids, account-backed saved maps, and PNG export.
Dungeon Scrawl is often a strong choice for fast, clear, old-school dungeon layouts and shape-based sketching. If that is the exact output you need, it may be the more natural fit.
Yes, through PNG export. Upload the image to Roll20 or Foundry and align the VTT grid there. RPGMapEditor.com does not currently ship direct Roll20 upload, Foundry scene JSON, dynamic lighting, walls, or doors export.
Not one-to-one. Use Dungeon Scrawl if you mainly want fast dungeon sketches. Use RPGMapEditor.com if you want browser-based encounter-map prep with terrain painting, stamps, saved projects, and a visual editing workflow.
You can create dungeon and encounter layouts, but the product is not positioned as a pure old-school black-and-white dungeon sketcher. Check the current feature page and build one test map before switching a campaign workflow.
No. RPGMapEditor.com is independent and is not affiliated with, endorsed by, or sponsored by Dungeon Scrawl or Roll20.
Open a real map, change it, export it, and decide from the result.