Best for / Not best for
Best for: DMs and GMs who need a practical RPGMapEditor workflow for one map-making task: choose the right size, build the playable space, save the source project, and export a PNG for DnD, TTRPG, VTT, Roll20, Foundry VTT, print, or sharing.
Not best for: generic map theory, hidden keyword pages, fake popularity claims, or promises that RPG Map Editor exports Roll20 dynamic lighting, native Foundry scene JSON, walls, doors, tokens, or automation data.
Choose browser prep or desktop map authoring
Dungeondraft is commonly evaluated for detailed fantasy battle-map authoring. RPGMapEditor is positioned as a browser-first workflow for DnD and TTRPG encounter maps: paint terrain, place props, keep the grid readable, save the source project, and export a PNG.
The practical test is not which tool has the longer feature list. It is whether you can make the map you need this week, revise it when the party changes direction, and import it into your actual VTT without scale confusion.
- Use RPGMapEditor when browser access and fast PNG handoff matter.
- Use a desktop tool when local asset workflows or deeper authoring features matter more.
- Compare one exported tavern, cave, or dungeon room before switching workflows.
RPGMapEditor focuses on the playable map loop
A focused browser workflow is useful for session prep: block the terrain, add only tactical props, check the 5-foot grid, save the map, export a PNG, then align the image in Roll20, Foundry VTT, print, or your table notes.
- Create a 24x18 tavern or 30x30 boss room as the comparison sample.
- Check whether grid alignment survives export and import.
- Measure revision time after moving a door, room, hazard, or prop.
Keep VTT automation claims separate from map art
RPGMapEditor exports visual map art. It does not claim native Foundry scene JSON, Roll20 dynamic lighting export, walls, doors, tokens, or automation data from this comparison page.
- Configure walls and lights inside your VTT after PNG import.
- Check each product's official site for current pricing and platform support.
- Avoid choosing from screenshots alone; test one real map.
How to do it in RPGMapEditor
Open RPGMapEditor, start from a blank map or demo, paint the terrain that defines movement, place props only where they affect play, keep the grid readable, save the map when you need to return, then export a PNG for Roll20, Foundry VTT, print, or sharing.
Use the screenshot or map example above as proof of the workflow: the article should show an actual editor-created map, not a stock fantasy image.
Use this article in the editor
Turn the guide into one map: pick a grid size, build the example, save it, and export once.