Grid size and origin
Set the Foundry grid size from the export math, then adjust origin until the artwork and platform grid agree.
Align RPGMapEditor.com PNG battle maps in Foundry VTT by matching scene dimensions, grid size, and grid origin to the exported map.
The map editor creates the image. Foundry remains responsible for the final grid, walls, doors, lighting, regions, tokens, and player-view validation.
RPGMapEditor.com creates the PNG battle map image; Foundry VTT handles grid alignment, origin, walls, doors, lighting, tokens, and automation after import.
Account policy: new accounts need an active Studio subscription ($3/month) to use the editor. Accounts created before Aug 21, 2026 keep their free plan. Details on the pricing page.
RPGMapEditor.com is independent and is not affiliated with or endorsed by Foundry VTT.
Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.
Set the Foundry grid size from the export math, then adjust origin until the artwork and platform grid agree.
Verify alignment near multiple edges before drawing walls or placing tokens.
RPGMapEditor.com creates the map image; Foundry handles walls, doors, lights, and interactivity.
Save the RPGMapEditor.com project so you can re-export if alignment exposes a layout issue.
Open the editor, make one focused encounter-scale map, save it, then export once to see whether the workflow fits your table.
The same six steps whether you are building a dungeon, a wilderness ambush, or a tavern brawl. The details change by map type; the workflow does not.
Pick columns, rows, and grid scale from the encounter footprint before decorating.
Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.
Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.
Keep movement readable and add labels only when they clarify the session.
Save the editable source map to return later. Free accounts can save up to 3 maps.
Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.
Pick a map size, block out the terrain, and you will have a playable layout in minutes. Save or export it when the tactical read looks right.
Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.
| Factor | RPGMapEditor.com | Tradeoff |
|---|---|---|
| Map art | Creates visual map art and exports PNG | The VTT runs tokens, sheets, fog, lighting, walls, and automation |
| Grid setup | Helps plan square count and visual grid readability | Roll20 or Foundry handles final grid alignment after image upload |
| Advanced export | Universal VTT, walls, doors, and lighting are not shipped today | Some tools may offer richer packages; verify official support before switching |
RPGMapEditor.com is built for playable encounter maps. If the job below is not yours, a different tool will serve you better.
Foundry grid alignment workflow Set grid size from export math, then adjust grid origin before drawing Foundry-specific walls or lights.
Export a PNG, import it into your usual table or VTT setup, and check grid readability before a session depends on it.
The questions DMs usually ask before starting a map like this.
Create the scene, set the map image as the background, match grid size to the exported pixels per square, then adjust grid origin until lines align across multiple corners.
Drift usually means the image dimensions, square count, or grid size do not divide cleanly. Re-export with predictable dimensions or adjust the scene grid size and origin.
No. Use RPGMapEditor.com for the PNG artwork and add Foundry walls, doors, lighting, tokens, and regions inside Foundry.
Check grid alignment near the top-left, top-right, bottom-left, and bottom-right of the scene, then preview as a player before adding final automation.
The current VTT handoff is PNG export. Use the exported image as Roll20 map-layer art or a Foundry VTT scene background.
No. Export a PNG from RPGMapEditor.com, then upload and align the image inside Roll20.
No. Add walls, doors, lights, regions, tokens, and automation manually inside Foundry after PNG import.
Yes. Export PNG, create a Foundry scene, set the image as the background, then configure grid size and origin.
Yes. Upload the PNG to the map layer, set the Roll20 page dimensions, and align the Roll20 grid to the image.
Choose square count first, then export at a consistent pixels-per-square value so the VTT grid can match the image.
No. Treat Universal VTT, walls, doors, and lighting export as planned unless the shipped editor exposes those options.
PNG is enough for the visual map background. Tokens, fog, lighting, walls, and automation remain in the VTT.
Yes. Export PNG and print at the size your table needs after checking grid scale and image readability.
Import one exported PNG into your actual VTT, check grid alignment at multiple corners, and verify text and props remain readable.
Open the editor, build the encounter you were planning, save it, and export a PNG when it is ready for your table.