Direct answer

What this page answers

Battle map export settings in RPGMapEditor.com should be chosen from square count, pixels per square, grid visibility, PNG dimensions, and the destination workflow.

Product output

What you can create

Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.

Square count

Start from the encounter footprint: columns, rows, rooms, lanes, and how much empty movement space the fight needs.

Pixels per square

Pick a consistent pixel scale that balances crisp art with upload size and table performance.

Grid visibility

Export a visible grid for print or projection, or avoid a double grid when Roll20 or Foundry will draw the active grid.

Final validation

Open the exported PNG in the target workflow and verify readability before relying on it during a session.

Feature facts

  • Current VTT output: PNG image export.
  • Roll20 workflow: upload the PNG as map-layer art and align Roll20's grid.
  • Foundry workflow: use the PNG as a scene background and set grid size/origin.
  • VTT automation: walls, doors, lighting, fog, tokens, and automation are configured in the VTT.
  • Universal VTT status: planned or not shipped unless exposed in the editor.

Current limitations

  • PNG export is current; structured VTT package export is not shipped.
  • Roll20 use means manual PNG upload and grid alignment, not direct API upload.
  • Foundry use means PNG scene background setup, not exported walls, doors, lighting, or tokens.
  • Always verify grid alignment in the actual VTT before session day.

Build one map before comparing tools

Open the editor, make a focused encounter-scale map, save the source, then export once to see whether the workflow fits.

Workflow

How it works

This is the same practical sequence for core pages, comparison pages, VTT workflows, and template-style pages. The details change by map type, but the activation path stays measurable.

Choose map size

Pick columns, rows, and grid scale from the encounter footprint before decorating.

Paint terrain

Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.

Add props and stamps

Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.

Add grid and text

Keep movement readable and add labels only when they clarify the session.

Save map

Save the editable source map to return later. Free accounts can save up to 3 maps.

Export PNG

Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.

Mid-page action

Move from research to a concrete map. A saved or exported map is the useful validation point.

Tradeoffs

Comparison and tradeoffs

Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.

Factor RPGMapEditor.com Tradeoff
Map art Creates visual map art and exports PNG The VTT runs tokens, sheets, fog, lighting, walls, and automation
Grid setup Helps plan square count and visual grid readability Roll20 or Foundry handles final grid alignment after image upload
Advanced export Universal VTT, walls, doors, and lighting are not shipped today Some tools may offer richer packages; verify official support before switching
Fit

Best for / Not best for

The goal is trust, not overclaiming. Use RPGMapEditor.com when the current browser and PNG workflow matches the job; choose another workflow when it does not.

Best for

  • Game masters who need a clean PNG scene background for a virtual tabletop.
  • Maps where grid math, square count, and import alignment matter more than automation.
  • Teams comfortable configuring platform-specific tokens, walls, lights, and fog in the VTT.

Not best for

  • One-click Roll20 upload or native Foundry scene JSON export.
  • Dynamic lighting, walls, doors, tokens, or actor data generated by the map editor.
  • Replacing the VTT itself; RPGMapEditor.com creates the map image.
Export

Export and use workflow

Choose export settings from the destination Square count, pixels per square, PNG dimensions, and grid visibility decide whether the exported map is usable.

  1. Pick square count from the encounter footprint instead of starting from arbitrary pixel dimensions.
  2. Choose pixels per square and grid visibility based on the destination: Roll20, Foundry, print, projection, or notes.
  3. Export PNG, test it in the actual destination, and re-export from the saved source if readability or alignment fails.

Export proof beats feature guessing

Export one PNG, import it into your actual table workflow, and check grid readability before a session depends on it.

Internal links

Keep building from related pages

Battle map maker

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

VTT map maker

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

PNG map export for VTT

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Pricing

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Search follow-ups

Follow-up answers

These are the natural next questions a DM, VTT user, or comparison shopper usually needs answered before opening the editor.

What export does RPGMapEditor.com support today?

The current VTT handoff is PNG export. Use the exported image as Roll20 map-layer art or a Foundry VTT scene background.

Does RPGMapEditor.com upload directly to Roll20?

No. Export a PNG from RPGMapEditor.com, then upload and align the image inside Roll20.

Does RPGMapEditor.com export Foundry walls or doors?

No. Add walls, doors, lights, regions, tokens, and automation manually inside Foundry after PNG import.

Can I use the map as a Foundry scene background?

Yes. Export PNG, create a Foundry scene, set the image as the background, then configure grid size and origin.

Can I use the map in Roll20?

Yes. Upload the PNG to the map layer, set the Roll20 page dimensions, and align the Roll20 grid to the image.

What grid size should I use?

Choose square count first, then export at a consistent pixels-per-square value so the VTT grid can match the image.

Does Universal VTT export work today?

No. Treat Universal VTT, walls, doors, and lighting export as planned unless the shipped editor exposes those options.

Is PNG enough for VTT play?

PNG is enough for the visual map background. Tokens, fog, lighting, walls, and automation remain in the VTT.

Can I print the exported map?

Yes. Export PNG and print at the size your table needs after checking grid scale and image readability.

What should I test before a session?

Import one exported PNG into your actual VTT, check grid alignment at multiple corners, and verify text and props remain readable.

FAQ

Battle Map Export Settings for VTT and Print FAQ

What export settings matter most for battle maps?

Square count, pixels per square, final PNG dimensions, grid visibility, and readability at normal table zoom matter more than decorative detail.

Should I export with a grid?

Use a visible grid for print or projection if players need it. For VTTs, avoid double-grid confusion when the platform grid will be active.

What is pixels per square?

Pixels per square is the pixel width of one grid cell in the exported image. Multiply it by columns and rows to get PNG dimensions.

Can I change settings after export?

Yes if you save the source map. Reopen the map, revise the grid or dimensions, and export a new PNG.

Final step: make the map

Turn this search into a measurable product action: open the editor, create the map, save it, export PNG, and return when the session changes.