Direct answer

What this page answers

RPGMapEditor.com is a D&D dungeon map maker for manually creating rooms, corridors, hazards, labels, grids, saved maps, and PNG exports. It is not a procedural dungeon generator.

Product output

What you can create

Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.

Rooms and corridors

Build dungeon rooms, corridors, doors, chokepoints, loops, hazards, and encounter zones on a readable grid.

Dungeon props and labels

Use props, stamps, and text to mark cover, thresholds, traps, secret hints, and objectives.

D&D grid prep

Keep movement lanes, door widths, and 5-foot squares readable before exporting the finished PNG.

Save and revise

Save the editable dungeon map so rooms, props, and terrain can change when the campaign changes.

Feature facts

  • Product category: browser-based battle map maker.
  • Primary users: Dungeon Masters, Game Masters, TTRPG players, Roll20 users, and Foundry VTT users.
  • Core actions: create a map, paint terrain, place props, add grid and text, save, and export PNG.
  • Current output: saved browser map/project and PNG battle map.
  • Free account limit: up to 3 saved maps.

Current limitations

  • Not intended for full world, regional, or city cartography as the main output.
  • Not a mobile-first drawing workflow.
  • No direct Roll20 upload, native Foundry scene JSON, walls, doors, lighting, or Universal VTT export today.
  • Free accounts can save up to 3 maps.

Build one map before comparing tools

Open the editor, make a focused encounter-scale map, save the source, then export once to see whether the workflow fits.

Workflow

How it works

This is the same practical sequence for core pages, comparison pages, VTT workflows, and template-style pages. The details change by map type, but the activation path stays measurable.

Choose map size

Pick columns, rows, and grid scale from the encounter footprint before decorating.

Paint terrain

Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.

Add props and stamps

Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.

Add grid and text

Keep movement readable and add labels only when they clarify the session.

Save map

Save the editable source map to return later. Free accounts can save up to 3 maps.

Export PNG

Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.

Mid-page action

Move from research to a concrete map. A saved or exported map is the useful validation point.

Tradeoffs

Comparison and tradeoffs

Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.

Factor RPGMapEditor.com Tradeoff
Best output Encounter-scale battle maps with terrain, props, grid, saved source, and PNG export World maps, illustrated cartography, or VTT automation may need another tool
Install model Browser-based editor workflow Some workflows require desktop apps, local asset packs, or VTT-specific setup
VTT handoff PNG export for Roll20, Foundry VTT, print, projection, or notes Structured walls, doors, lighting, tokens, or packages remain VTT-side unless a tool ships them
Fit

Best for / Not best for

The goal is trust, not overclaiming. Use RPGMapEditor.com when the current browser and PNG workflow matches the job; choose another workflow when it does not.

Best for

  • DMs and GMs who need a battle map for an upcoming session.
  • Browser-first prep with saved maps, grid, stamps, props, text, and PNG export.
  • Users who want to test one real encounter before upgrading.

Not best for

  • World, region, or city cartography as the main deliverable.
  • Native Foundry walls, doors, lights, Roll20 dynamic lighting, or Universal VTT packages today.
  • Mobile-first drawing or a fully offline desktop workflow.
Export

Export and use workflow

D&D dungeon PNG workflow Create the dungeon layout, save the editable source, export PNG, and use the image in Roll20, Foundry VTT, print, projection, or session notes.

  1. Save the editable source map before exporting so you can revise rooms, props, and terrain later.
  2. Export PNG as the current VTT, print, and sharing handoff.
  3. Upload the PNG to Roll20 or Foundry, or use it as a print/projection reference, then verify grid scale before play.

Export proof beats feature guessing

Export one PNG, import it into your actual table workflow, and check grid readability before a session depends on it.

Internal links

Keep building from related pages

Free map maker

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Map maker

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Free D&D map maker

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Battle map maker

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Browser battle map maker

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Roll20 PNG workflow

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Foundry VTT PNG workflow

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Pricing and free limits

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Search follow-ups

Follow-up answers

These are the natural next questions a DM, VTT user, or comparison shopper usually needs answered before opening the editor.

What is RPGMapEditor.com?

RPGMapEditor.com is a browser-based battle map maker for D&D and tabletop RPG sessions. It helps users paint terrain, place props, add grids and text, save maps, and export PNG images.

Who is it for?

It is for Dungeon Masters, Game Masters, TTRPG players, Roll20 users, Foundry VTT users, and fantasy map creators who need encounter-scale battle maps.

Can I make maps in the browser?

Yes. The editor runs in a modern desktop browser with WebGL2, so the normal workflow does not require installing a desktop map app.

Is it free?

Yes. Free accounts can use core editor tools, export PNG, access the forum, and save up to 3 maps.

Can I export PNG maps?

Yes. PNG export is the current practical handoff for VTT upload, print, projection, and campaign notes.

Can I use maps in Roll20?

Yes. Export a PNG, upload it to Roll20 as map-layer art, set page dimensions, and align Roll20's grid there.

Can I use maps in Foundry VTT?

Yes. Export a PNG and use it as a Foundry VTT scene background, then set grid size and origin in Foundry.

Is it better for battle maps or world maps?

RPGMapEditor.com is better for encounter-scale battle maps. It is not positioned as a full world, region, or city cartography suite.

Can I save maps and return later?

Yes. Signed-in users can save editable source maps and return later; Free accounts can save up to 3 maps.

What is the fastest way to start?

Open the editor, choose a small map size, paint broad terrain, add only tactical props, check the grid, save, and export PNG.

FAQ

D&D Dungeon Map Maker for Rooms and Corridors FAQ

Can I make a D&D dungeon map in the browser?

Yes. RPGMapEditor.com lets you create D&D dungeon maps in a desktop browser with rooms, corridors, terrain, props, labels, a tactical grid, saved maps, and PNG export.

Is this a dungeon generator?

No. RPGMapEditor.com does not procedurally generate a whole dungeon. It is a manual editor for building and revising playable dungeon maps.

Can I use dungeon maps in Roll20 or Foundry?

Yes. Export a PNG, upload it to Roll20 or use it as a Foundry VTT scene background, then align the VTT grid and configure platform-specific walls, doors, lights, and tokens there.

Can I save dungeon maps?

Yes. Signed-in users can save map projects. Free accounts can save up to three active maps before Studio limits matter.

What dungeon map size should I start with?

Start with a focused playable space such as 20x20 or 30x20 squares for a room cluster, cave, crypt, or small dungeon level, then expand only if the encounter needs it.

Final step: make the map

Turn this search into a measurable product action: open the editor, create the map, save it, export PNG, and return when the session changes.