Direct answer

What this page answers

RPGMapEditor.com exports PNG battle maps for Roll20. Choose square count and pixels per square first, then set the Roll20 page dimensions and align the grid after upload.

RPGMapEditor.com is independent and is not affiliated with or endorsed by Roll20.

Product output

What you can create

Use RPGMapEditor.com when the result needs to become an actual tabletop map: opened in the editor, edited around play, saved for later, exported as PNG, and reused when the campaign changes direction.

Square count first

Choose map columns and rows before exporting so Roll20 page dimensions can match the battle map instead of stretching it later.

Pixels per square

Use a consistent pixels-per-square value such as 70 or 140 so the PNG dimensions divide cleanly by the Roll20 grid.

Map layer workflow

Upload the exported PNG to Roll20, place it on the map layer, then align the platform grid over the artwork.

Roll20 handles play data

Tokens, fog, dynamic lighting, sheets, and automation remain inside Roll20 after the image import.

Feature facts

  • Current VTT output: PNG image export.
  • Roll20 workflow: upload the PNG as map-layer art and align Roll20's grid.
  • Foundry workflow: use the PNG as a scene background and set grid size/origin.
  • VTT automation: walls, doors, lighting, fog, tokens, and automation are configured in the VTT.
  • Universal VTT status: planned or not shipped unless exposed in the editor.

Current limitations

  • PNG export is current; structured VTT package export is not shipped.
  • Roll20 use means manual PNG upload and grid alignment, not direct API upload.
  • Foundry use means PNG scene background setup, not exported walls, doors, lighting, or tokens.
  • Always verify grid alignment in the actual VTT before session day.

Build one map before comparing tools

Open the editor, make a focused encounter-scale map, save the source, then export once to see whether the workflow fits.

Workflow

How it works

This is the same practical sequence for core pages, comparison pages, VTT workflows, and template-style pages. The details change by map type, but the activation path stays measurable.

Choose map size

Pick columns, rows, and grid scale from the encounter footprint before decorating.

Paint terrain

Block walkable ground, walls, roads, rooms, water, caves, or outdoor edges first.

Add props and stamps

Place cover, furniture, trees, rocks, doors, hazards, and landmarks only where they help play.

Add grid and text

Keep movement readable and add labels only when they clarify the session.

Save map

Save the editable source map to return later. Free accounts can save up to 3 maps.

Export PNG

Export a PNG for Roll20, Foundry VTT, print, projection, or campaign notes.

Mid-page action

Move from research to a concrete map. A saved or exported map is the useful validation point.

Tradeoffs

Comparison and tradeoffs

Use this table to decide whether the current RPGMapEditor.com workflow matches the map job before investing more prep time.

Factor RPGMapEditor.com Tradeoff
Map art Creates visual map art and exports PNG The VTT runs tokens, sheets, fog, lighting, walls, and automation
Grid setup Helps plan square count and visual grid readability Roll20 or Foundry handles final grid alignment after image upload
Advanced export Universal VTT, walls, doors, and lighting are not shipped today Some tools may offer richer packages; verify official support before switching
Fit

Best for / Not best for

The goal is trust, not overclaiming. Use RPGMapEditor.com when the current browser and PNG workflow matches the job; choose another workflow when it does not.

Best for

  • Game masters who need a clean PNG scene background for a virtual tabletop.
  • Maps where grid math, square count, and import alignment matter more than automation.
  • Teams comfortable configuring platform-specific tokens, walls, lights, and fog in the VTT.

Not best for

  • One-click Roll20 upload or native Foundry scene JSON export.
  • Dynamic lighting, walls, doors, tokens, or actor data generated by the map editor.
  • Replacing the VTT itself; RPGMapEditor.com creates the map image.
Export

Export and use workflow

Roll20 page size workflow Use square count and pixels per square to keep the Roll20 page grid predictable after upload.

  1. Choose the map's columns and rows in RPGMapEditor.com before export.
  2. Multiply columns and rows by the intended pixels per square, then export a PNG with clean dimensions.
  3. Create a Roll20 page with the same square count, upload the PNG to the map layer, and align the Roll20 grid.

Export proof beats feature guessing

Export one PNG, import it into your actual table workflow, and check grid readability before a session depends on it.

Internal links

Keep building from related pages

Battle map maker

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

VTT map maker

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

PNG map export for VTT

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Pricing

Use this next when it matches your map type, export platform, comparison question, or pricing decision.

Search follow-ups

Follow-up answers

These are the natural next questions a DM, VTT user, or comparison shopper usually needs answered before opening the editor.

What export does RPGMapEditor.com support today?

The current VTT handoff is PNG export. Use the exported image as Roll20 map-layer art or a Foundry VTT scene background.

Does RPGMapEditor.com upload directly to Roll20?

No. Export a PNG from RPGMapEditor.com, then upload and align the image inside Roll20.

Does RPGMapEditor.com export Foundry walls or doors?

No. Add walls, doors, lights, regions, tokens, and automation manually inside Foundry after PNG import.

Can I use the map as a Foundry scene background?

Yes. Export PNG, create a Foundry scene, set the image as the background, then configure grid size and origin.

Can I use the map in Roll20?

Yes. Upload the PNG to the map layer, set the Roll20 page dimensions, and align the Roll20 grid to the image.

What grid size should I use?

Choose square count first, then export at a consistent pixels-per-square value so the VTT grid can match the image.

Does Universal VTT export work today?

No. Treat Universal VTT, walls, doors, and lighting export as planned unless the shipped editor exposes those options.

Is PNG enough for VTT play?

PNG is enough for the visual map background. Tokens, fog, lighting, walls, and automation remain in the VTT.

Can I print the exported map?

Yes. Export PNG and print at the size your table needs after checking grid scale and image readability.

What should I test before a session?

Import one exported PNG into your actual VTT, check grid alignment at multiple corners, and verify text and props remain readable.

FAQ

Roll20 Map Size Guide for PNG Battle Maps FAQ

What size should a Roll20 battle map be?

Pick columns and rows in squares first, then export at a consistent pixels-per-square value. A 30 by 20 map at 70 pixels per square exports at 2100 by 1400 pixels.

Does RPGMapEditor.com upload directly to Roll20?

No. Export a PNG, upload it to Roll20, place it on the map layer, and align Roll20's page grid manually.

Should I use 70 or 140 pixels per square?

70 pixels per square is a common lightweight baseline. 140 pixels per square can look sharper but creates larger files. Test with your table's normal zoom.

Can I use maps without a visible grid?

Yes. If Roll20 will draw the active grid, export art that does not fight the platform grid and verify alignment after upload.

Final step: make the map

Turn this search into a measurable product action: open the editor, create the map, save it, export PNG, and return when the session changes.